Chisel.Prototype
Work in progress prototype for the Chisel Level Editor, for Unity (by RadicalCSG)
bazel-bsp
An implementation of the Build Server Protocol for Bazel (by JetBrains)
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Chisel.Prototype | bazel-bsp | |
---|---|---|
2 | 2 | |
453 | 154 | |
1.1% | 2.6% | |
0.0 | 9.5 | |
almost 2 years ago | 8 days ago | |
C# | Kotlin | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Chisel.Prototype
Posts with mentions or reviews of Chisel.Prototype.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-29.
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How could I cut a shape out of a mesh at runtime
What you’re looking for is called constructive solid geometry or CSG for short. This is the best implementation I’ve seen for unity. This api is mainly designed for level editing but the core algorithm should do what you want if you’re able to utilize it. Good luck!
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
Looking forward to its successor: https://github.com/RadicalCSG/Chisel.Prototype
bazel-bsp
Posts with mentions or reviews of bazel-bsp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-15.
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Introduction to Bazel for Scala developers
Although the above benefits, bazel for scala has no stable lsp implementation. There are solutions such as https://ij.bazel.build/ and https://github.com/JetBrains/bazel-bsp (I'm personally really looking forward for the latter), but these tools don't work in all projects (for instance, the intellij plugin doesn't detect compiler plugins and many generated artifacts from protobuf in our projects).
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Does Bazel play well with Intellij IDE?
Another option might be bazel-bsp, but I haven't tried it personally (it's pretty new for Kotlin as far as I understand).
What are some alternatives?
When comparing Chisel.Prototype and bazel-bsp you can also consider the following projects:
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
greyhound - Greyhound - Rich Kafka client library
RecyclerKit - Object pool manager for Unity
NaughtyAttributes - Attribute Extensions for Unity
tracing - Application level tracing for Rust.
TransitionKit - Modular, extensible transitions in scene and between scenes
Finagle - A fault tolerant, protocol-agnostic RPC system
MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.
meta-raspberrypi - Yocto/OE BSP layer for the Raspberry Pi boards
LazyBuilder - A procedural node based tool for Unity engine
build-server-protocol - Protocol for IDEs and build tools to communicate about compile, run, test, debug and more.
Chisel.Prototype vs realtime-CSG-for-unity
bazel-bsp vs greyhound
Chisel.Prototype vs RecyclerKit
bazel-bsp vs realtime-CSG-for-unity
Chisel.Prototype vs NaughtyAttributes
bazel-bsp vs tracing
Chisel.Prototype vs TransitionKit
bazel-bsp vs Finagle
Chisel.Prototype vs MessageKit
bazel-bsp vs meta-raspberrypi
Chisel.Prototype vs LazyBuilder
bazel-bsp vs build-server-protocol