Chisel.Prototype
realtime-CSG-for-unity
Our great sponsors
Chisel.Prototype | realtime-CSG-for-unity | |
---|---|---|
2 | 11 | |
453 | 694 | |
1.1% | - | |
0.0 | 3.5 | |
almost 2 years ago | 6 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Chisel.Prototype
-
How could I cut a shape out of a mesh at runtime
What you’re looking for is called constructive solid geometry or CSG for short. This is the best implementation I’ve seen for unity. This api is mainly designed for level editing but the core algorithm should do what you want if you’re able to utilize it. Good luck!
-
The year is 2021. You are starting a new game project. What assets/plugins do you import?
Looking forward to its successor: https://github.com/RadicalCSG/Chisel.Prototype
realtime-CSG-for-unity
-
Is this possible to do in Unity?
Yes, it is possible! You can use one of the CSG solutions like: - https://github.com/sabresaurus/SabreCSG - https://github.com/LogicalError/realtime-CSG-for-unity
-
How do I make my game look Quake/Half Life?
Use this to build the levels - https://github.com/LogicalError/realtime-CSG-for-unity
-
Unity ProBuilder - Boolean Tool used to Combine, Intersect, or Subtract one shape from another.
Or you could use https://github.com/sabresaurus/SabreCSG or https://realtimecsg.com/
- Should I use Blender or ProBuilder for a FPS?
-
Level Design workflow - Blender to Unity issues.
I don't have a good answer to your question, but you could consider using RealtimeCSG: https://realtimecsg.com/.
- Does anyone know why my RealtimeCSG brushes are getting lit terribly by baked lighting? (Details in comments)
- House question
-
The year is 2021. You are starting a new game project. What assets/plugins do you import?
For all my projects with 3d level design: https://github.com/LogicalError/realtime-CSG-for-unity - best 3d prototyping
- Create Hole in 3D Primitive - In Editor
- Resource About Mesh Cutting
What are some alternatives?
RecyclerKit - Object pool manager for Unity
SabreCSG - Level design tools for Unity
NaughtyAttributes - Attribute Extensions for Unity
CompilePal - A tool to assist in the compiling of source engine maps
bazel-bsp - An implementation of the Build Server Protocol for Bazel
Unity-game-hacking - A guide for hacking unity games
TransitionKit - Modular, extensible transitions in scene and between scenes
KDTree - Fast KDTree for Unity, with thread-safe querying.
MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.
quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
LazyBuilder - A procedural node based tool for Unity engine
EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects