realtime-CSG-for-unity VS Unity-game-hacking

Compare realtime-CSG-for-unity vs Unity-game-hacking and see what are their differences.

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realtime-CSG-for-unity Unity-game-hacking
11 10
695 2,352
- -
3.5 0.0
6 months ago over 1 year ago
C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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realtime-CSG-for-unity

Posts with mentions or reviews of realtime-CSG-for-unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-19.

Unity-game-hacking

Posts with mentions or reviews of Unity-game-hacking. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-03.
  • Would it be possible to pull a 3d model from a unity game?
    1 project | /r/Unity3D | 8 Jun 2023
  • Super happy ending mod!
    2 projects | /r/NeedyStreamerOverload | 3 Apr 2023
    The game is made with Unity so it uses C# for its code. I like to mod the game using something like BepInEx, so that the actual assets and code of the game remain untouched. This resource, was also helpful for me when I was first learning how to mod the game.
  • Guides for asset ripping?
    2 projects | /r/BONELAB | 10 Nov 2022
    AssetStudio - let's you extract models, textures, sounds, etc. from the game's assetbundles (aka: the game's compressed / packed data). There's also this guide on other programs for Unity modding - less of a guide really, more for finding out what other tools there are.
  • Can the OG Xbox be emulated on Android?
    2 projects | /r/EmulationOnAndroid | 8 Nov 2022
    HK is a unity project that they decompiled the source with tools like these and made changes to build for Android. Halo was on a proprietary engine made specifically for non mobile architecture.
  • Can Unity games be decompiled, compared to Godot which is open source?
    2 projects | /r/godot | 17 Jun 2022
    Yea, Unity being so popular means it has a whole ecosystem of decompiler and asset extractor tools: https://github.com/imadr/Unity-game-hacking
  • Any possibility of modding the speed of the game?
    1 project | /r/Jalopy | 6 May 2021
    Here's a guide regardless. Assumes previous programming knowledge.
  • Modding Support?
    1 project | /r/VoidBastards | 5 Mar 2021
    I have done some very limited modding of the .dll with Ilspy/Reflexil, but most variable modification does nothing at all. Not exactly sure why that is as, most games that I mod in this manner, if I change a 1 to a 4, then it correctly is applied ingame. In theory I could do further modification with the Unity Assets Bundle Extractor (or UABE for short), but that requires knowing the precise name of specific entities, items, and traits, to do so (the search function is fairly barebones, so unless you know precisely what something is called, you have to manually search through thousands of entries). I have also looked into other tools that might do the job (here is a link to the various tools and suggestions on how to "mod" unity titles) = https://github.com/imadr/Unity-game-hacking), but again, still require the precise name of things to modify them, and for reasons unknown, the QuickBMS script doesn't work on any of the Void Bastard files (but does work on other Unity titles).
  • finding encrypted value
    1 project | /r/cheatengine | 16 Feb 2021
    If you’re interested in how it works you could start here: https://github.com/imadr/Unity-game-hacking
  • Looking for all the dialogue
    1 project | /r/Pathfinder_Kingmaker | 14 Jan 2021
    Haha well, let me give the short version then: Dialog is represented as UUIDs (a long string of digits and letters essentially) in the game's level files. Each UUID is then mapped to different translations under the localization folder. These are in clear text, so you can immediately find (almost) all dialog in the game very easily by going to the Kingmaker_Data/StreamingAssets/Localization folder in your game files and looking at the files there that start with enGB. The harder part is figuring out who is saying what line. To do that, you have to look at the binary asset files. I have seen a few tools online that let you extract them (there's a list of them here), but it's sure to be a long and painful process.
  • ?How I makem?
    1 project | /r/slimerancher | 26 Dec 2020

What are some alternatives?

When comparing realtime-CSG-for-unity and Unity-game-hacking you can also consider the following projects:

SabreCSG - Level design tools for Unity

Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games

Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

CompilePal - A tool to assist in the compiling of source engine maps

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

KDTree - Fast KDTree for Unity, with thread-safe querying.

movfuscator - The single instruction C compiler

quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects

TWMS-Assets - The Witcher: Monster Slayer - Assets