Chisel.Prototype
Chisel-Strike
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Chisel.Prototype | Chisel-Strike | |
---|---|---|
2 | 1 | |
453 | 423 | |
1.1% | - | |
0.0 | 2.8 | |
almost 2 years ago | about 1 month ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Chisel.Prototype
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How could I cut a shape out of a mesh at runtime
What you’re looking for is called constructive solid geometry or CSG for short. This is the best implementation I’ve seen for unity. This api is mainly designed for level editing but the core algorithm should do what you want if you’re able to utilize it. Good luck!
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
Looking forward to its successor: https://github.com/RadicalCSG/Chisel.Prototype
Chisel-Strike
What are some alternatives?
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
SignatureGate - Weaponized HellsGate/SigFlip
RecyclerKit - Object pool manager for Unity
CheeseTools - Self-developed tools for Lateral Movement/Code Execution
NaughtyAttributes - Attribute Extensions for Unity
SharpStrike - A Post exploitation tool written in C# uses either CIM or WMI to query remote systems.
bazel-bsp - An implementation of the Build Server Protocol for Bazel
nopowershell - PowerShell rebuilt in C# for Red Teaming purposes
TransitionKit - Modular, extensible transitions in scene and between scenes
MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.
LazyBuilder - A procedural node based tool for Unity engine
stm32-lis302dl - Provides the LIS302DL driver, part of the STM32Cube BSP Component for all STM32xx series.