LevelSyn
code and data repository for "Game Level Layout from Design Specification" (by chongyangma)
quake-leveldesign-starterkit
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks. (by jonathanlinat)
LevelSyn | quake-leveldesign-starterkit | |
---|---|---|
1 | 3 | |
64 | 153 | |
- | - | |
0.0 | 8.2 | |
over 2 years ago | 8 days ago | |
C++ | HTML | |
BSD 3-clause "New" or "Revised" License | Creative Commons Zero v1.0 Universal |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LevelSyn
Posts with mentions or reviews of LevelSyn.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Lock and Key Dungeons Tutorial
One thing I'm interested in for this type of generation is the ordering (do you generate geometry first or mission first). Combining https://www.reddit.com/r/gamedev/comments/i0vgc5/i_created_a_dungeon_solver_generator_and_graphing/ with something like https://github.com/chongyangma/levelsyn is an example of how to do mission first. Something like http://www.squidi.net/three/entry.php?id=4 is an example of geometry first.
quake-leveldesign-starterkit
Posts with mentions or reviews of quake-leveldesign-starterkit.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Quake Level Design Starter Kit updated to v1.18.0
Now with Quakespasm 0.96.1 & improved instructions. Check it out: https://github.com/jonathanlinat/quake-leveldesign-starterkit/releases/latest
- ne_q1spCompiling gui?
- Quake Level Design Starter Kit v1.14.0
What are some alternatives?
When comparing LevelSyn and quake-leveldesign-starterkit you can also consider the following projects:
Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity
qodot-plugin - (LEGACY) Quake .map support for Godot 3.x
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
minwiz - Minimal starter kit for under 2 KB sites
qodot-plugin - Quake .map support for Godot [Moved to: https://github.com/QodotPlugin/qodot-plugin]
parcel-static-site-starterkit - A starter kit to get Advanced features like SASS support, Uglification, Hot Module Reload in Static Website
angular-starter - :rocket: Angular 17 Starter with Storybook, Transloco, Jest, Cypress, Docker, ESLint, Material & Prettier :rocket:
angular-react-starter - Angular 17 & React 18 & Node Examples App starter
LevelSyn vs Chisel.Prototype
quake-leveldesign-starterkit vs qodot-plugin
quake-leveldesign-starterkit vs realtime-CSG-for-unity
quake-leveldesign-starterkit vs minwiz
quake-leveldesign-starterkit vs qodot-plugin
quake-leveldesign-starterkit vs parcel-static-site-starterkit
quake-leveldesign-starterkit vs angular-starter
quake-leveldesign-starterkit vs angular-react-starter