LevelSyn VS quake-leveldesign-starterkit

Compare LevelSyn vs quake-leveldesign-starterkit and see what are their differences.

LevelSyn

code and data repository for "Game Level Layout from Design Specification" (by chongyangma)

quake-leveldesign-starterkit

A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks. (by jonathanlinat)
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LevelSyn quake-leveldesign-starterkit
1 3
64 153
- -
0.0 8.2
over 2 years ago 8 days ago
C++ HTML
BSD 3-clause "New" or "Revised" License Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LevelSyn

Posts with mentions or reviews of LevelSyn. We have used some of these posts to build our list of alternatives and similar projects.
  • Lock and Key Dungeons Tutorial
    1 project | /r/gamedev | 1 Mar 2021
    One thing I'm interested in for this type of generation is the ordering (do you generate geometry first or mission first). Combining https://www.reddit.com/r/gamedev/comments/i0vgc5/i_created_a_dungeon_solver_generator_and_graphing/ with something like https://github.com/chongyangma/levelsyn is an example of how to do mission first. Something like http://www.squidi.net/three/entry.php?id=4 is an example of geometry first.

quake-leveldesign-starterkit

Posts with mentions or reviews of quake-leveldesign-starterkit. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing LevelSyn and quake-leveldesign-starterkit you can also consider the following projects:

Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity

qodot-plugin - (LEGACY) Quake .map support for Godot 3.x

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

minwiz - Minimal starter kit for under 2 KB sites

qodot-plugin - Quake .map support for Godot [Moved to: https://github.com/QodotPlugin/qodot-plugin]

parcel-static-site-starterkit - A starter kit to get Advanced features like SASS support, Uglification, Hot Module Reload in Static Website

angular-starter - :rocket: Angular 17 Starter with Storybook, Transloco, Jest, Cypress, Docker, ESLint, Material & Prettier :rocket:

angular-react-starter - Angular 17 & React 18 & Node Examples App starter