Chisel.Prototype
doomengine.python
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Chisel.Prototype | doomengine.python | |
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2 | 1 | |
453 | 73 | |
1.1% | - | |
0.0 | 10.0 | |
almost 2 years ago | over 1 year ago | |
C# | Python | |
MIT License | - |
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Chisel.Prototype
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How could I cut a shape out of a mesh at runtime
What you’re looking for is called constructive solid geometry or CSG for short. This is the best implementation I’ve seen for unity. This api is mainly designed for level editing but the core algorithm should do what you want if you’re able to utilize it. Good luck!
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
Looking forward to its successor: https://github.com/RadicalCSG/Chisel.Prototype
doomengine.python
What are some alternatives?
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
bsp_tool - Python library for analysing .bsp files
RecyclerKit - Object pool manager for Unity
indicator-doom-cpu - Ubuntu indicator that displays how much load your CPU is under via the dying face from the video game DOOM.
NaughtyAttributes - Attribute Extensions for Unity
bazel-bsp - An implementation of the Build Server Protocol for Bazel
terminal_dungeon - A raycasting library for your terminal!
TransitionKit - Modular, extensible transitions in scene and between scenes
nodebuilder - An experimental DOOM Node Builder, written in C++
MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.
wad2pic - Convert Doom's WAD file into an isometric picture