BunnyLOD VS assimp

Compare BunnyLOD vs assimp and see what are their differences.

BunnyLOD

Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification (by dougbinks)

assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure. (by assimp)
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BunnyLOD assimp
4 37
74 10,256
- 1.9%
0.0 9.5
almost 4 years ago 4 days ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BunnyLOD

Posts with mentions or reviews of BunnyLOD. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-28.
  • question about wasted index Buffer data
    1 project | /r/VoxelGameDev | 8 Nov 2022
    If you reuse the same index buffer as proposed then you won't be able to share vertices, which can be an important optimization. In my case I use a 323 cache of vert indices and just insert an index rather than a vertex if the vertex already exists and has the same material. I generate normals in the pixel shader to increase what can be shared, and then use a variant of Stan Melax's edge collapse polygon reduction algorithm to combine edges and reduce triangle count.
  • help implementing LOD edge collapse algorithm
    3 projects | /r/GraphicsProgramming | 28 Nov 2021
    You might want to take a look at Stan Melax's easy mesh simplification technique with edge collapse at http://www.melax.com/polychop (read the full article link) - I've ported the code so it runs cross platform on https://github.com/dougbinks/BunnyLOD
  • Mesh optimization algorithms
    3 projects | /r/VoxelGameDev | 7 Apr 2021
    I use a variant of progressive meshing, but constrained to preserve edges, normals and ambient occulusion in Avoyd based on Stan Melax's work: https://github.com/dougbinks/BunnyLOD
  • Voxel Vendredi 81
    1 project | /r/VoxelGameDev | 26 Feb 2021
    My triangle reduction in Avoyd, loosely based on Stan Melax's progressive mesh approach checks that the vertex being removed is internal to a set of triangles by checking that the internal angles add up to roughly 2Pi. This also ensures only flat surfaces are reduced, although I also perform normal checks and that vertex ambient occlusion gradients are preserved.

assimp

Posts with mentions or reviews of assimp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-06.

What are some alternatives?

When comparing BunnyLOD and assimp you can also consider the following projects:

meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render

tinyobjloader - Tiny but powerful single file wavefront obj loader

chip-8 - Yet another Chip-8 interpreter, but this time with a beautiful interface 💻

cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store

Physically-based-deferred-shading - First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.

Bplus.jl - A modern OpenGL 4.6 rendering framework, written in Julia.

ozz-animation - Open source c++ skeletal animation library and toolset

stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.

tilck - A Tiny Linux-Compatible Kernel