Voxel Vendredi 81

This page summarizes the projects mentioned and recommended in the original post on /r/VoxelGameDev

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  • BunnyLOD

    Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification

  • My triangle reduction in Avoyd, loosely based on Stan Melax's progressive mesh approach checks that the vertex being removed is internal to a set of triangles by checking that the internal angles add up to roughly 2Pi. This also ensures only flat surfaces are reduced, although I also perform normal checks and that vertex ambient occlusion gradients are preserved.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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