BunnyLOD

Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification (by dougbinks)

BunnyLOD Alternatives

Similar projects and alternatives to BunnyLOD

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better BunnyLOD alternative or higher similarity.

BunnyLOD reviews and mentions

Posts with mentions or reviews of BunnyLOD. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-28.
  • help implementing LOD edge collapse algorithm
    3 projects | /r/GraphicsProgramming | 28 Nov 2021
    You might want to take a look at Stan Melax's easy mesh simplification technique with edge collapse at http://www.melax.com/polychop (read the full article link) - I've ported the code so it runs cross platform on https://github.com/dougbinks/BunnyLOD
  • Mesh optimization algorithms
    3 projects | /r/VoxelGameDev | 7 Apr 2021
    I use a variant of progressive meshing, but constrained to preserve edges, normals and ambient occulusion in Avoyd based on Stan Melax's work: https://github.com/dougbinks/BunnyLOD

Stats

Basic BunnyLOD repo stats
4
74
0.0
almost 4 years ago

dougbinks/BunnyLOD is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of BunnyLOD is C++.

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