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I use a variant of progressive meshing, but constrained to preserve edges, normals and ambient occulusion in Avoyd based on Stan Melax's work: https://github.com/dougbinks/BunnyLOD
Some other handy open source libraries you might find useful are: https://github.com/zeux/meshoptimizer https://github.com/assimp/assimp https://www.pmp-library.org/
Some other handy open source libraries you might find useful are: https://github.com/zeux/meshoptimizer https://github.com/assimp/assimp https://www.pmp-library.org/
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