Mesh optimization algorithms

This page summarizes the projects mentioned and recommended in the original post on /r/VoxelGameDev

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  • BunnyLOD

    Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification

  • I use a variant of progressive meshing, but constrained to preserve edges, normals and ambient occulusion in Avoyd based on Stan Melax's work: https://github.com/dougbinks/BunnyLOD

  • meshoptimizer

    Mesh optimization library that makes meshes smaller and faster to render

  • Some other handy open source libraries you might find useful are: https://github.com/zeux/meshoptimizer https://github.com/assimp/assimp https://www.pmp-library.org/

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • assimp

    The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

  • Some other handy open source libraries you might find useful are: https://github.com/zeux/meshoptimizer https://github.com/assimp/assimp https://www.pmp-library.org/

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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