Blob-Runner3D-Clone
Pcx
Blob-Runner3D-Clone | Pcx | |
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1 | 11 | |
120 | 1,279 | |
- | - | |
3.6 | 0.0 | |
almost 2 years ago | over 1 year ago | |
C# | C# | |
- | The Unlicense |
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Blob-Runner3D-Clone
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Blob Character
I've found an asset that had a blob character but the shader doesn't work on mobile.
Pcx
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VFX Graph - Point cloud waves
It's a very dense point cloud from Metashape, imported into VFX graph with Keijiro's PCX - https://github.com/keijiro/Pcx
- What tutorials would you like to see?
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Need help reducing my pointcloud size
Thanks for the answer! The problem is that I don'r render the point-cloud myself, I get it already as a cloud. What 3rd party app would you recommend? Anyone of these? https://www.danielgm.net/cc/ Cloudcompare https://laspy.readthedocs.io/en/latest/index.html Laspy https://numpy.org/ https://github.com/keijiro/Pcx
- 3D scan pointcloud in VR
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3D visualisation of point cloud
Yeah I have done this with unity using this https://github.com/keijiro/Pcx .
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[Shader noob] Disk shader for point cloud that will run on iOS and Android?
Hi, I am not familiar with shaders (did few tutorials) and I need a disk shader for the point cloud. I used so far https://github.com/keijiro/Pcx and disk shader there is nice but doesn't work on iOS. I would like to control the disk size, and ideally it would always face a camera.
- Scan 3d objects to save as an asset
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Point clouds shown only on the left eye!
I've visualized point clouds with HL 1 in two ways ( Potree Unity and Keijiro Pcx).
- Importing point cloud to Unity3d
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I made a music video using scans from around my apartment complex. Hope you guys like it! [Metashape + Unity]
Thank you! If you have a 4K camera, I would try making a video slowly walking around an area and then run it through Metashape or Meshroom. From there you can export the point cloud into Unity using this plugin: https://github.com/keijiro/Pcx
What are some alternatives?
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
BA_PointCloud - PointCloud-BachelorThesis
grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect
StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
Kino - A collection of custom post processing effects for Unity
Easy-Creator-PLY-Files - Code to generate a PLY file based on a point cloud. dynamic and fast
NoiseShader - Noise shader library for Unity
Registry - Free and open source aerial data storage server for DroneDB.
GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D