Pcx
Registry
Our great sponsors
Pcx | Registry | |
---|---|---|
11 | 3 | |
1,279 | 37 | |
- | - | |
0.0 | 4.9 | |
over 1 year ago | 4 months ago | |
C# | C# | |
The Unlicense | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pcx
-
VFX Graph - Point cloud waves
It's a very dense point cloud from Metashape, imported into VFX graph with Keijiro's PCX - https://github.com/keijiro/Pcx
- What tutorials would you like to see?
-
Need help reducing my pointcloud size
Thanks for the answer! The problem is that I don'r render the point-cloud myself, I get it already as a cloud. What 3rd party app would you recommend? Anyone of these? https://www.danielgm.net/cc/ Cloudcompare https://laspy.readthedocs.io/en/latest/index.html Laspy https://numpy.org/ https://github.com/keijiro/Pcx
- 3D scan pointcloud in VR
-
3D visualisation of point cloud
Yeah I have done this with unity using this https://github.com/keijiro/Pcx .
-
[Shader noob] Disk shader for point cloud that will run on iOS and Android?
Hi, I am not familiar with shaders (did few tutorials) and I need a disk shader for the point cloud. I used so far https://github.com/keijiro/Pcx and disk shader there is nice but doesn't work on iOS. I would like to control the disk size, and ideally it would always face a camera.
- Scan 3d objects to save as an asset
-
Point clouds shown only on the left eye!
I've visualized point clouds with HL 1 in two ways ( Potree Unity and Keijiro Pcx).
- Importing point cloud to Unity3d
-
I made a music video using scans from around my apartment complex. Hope you guys like it! [Metashape + Unity]
Thank you! If you have a 4K camera, I would try making a video slowly walking around an area and then run it through Metashape or Meshroom. From there you can export the point cloud into Unity using this plugin: https://github.com/keijiro/Pcx
Registry
-
DroneDB Hub β A versatile open source modern Aerial Data Management ecosystem
Plus, it can be compiled natively to many different architectures. Take a look at our releases.
What are some alternatives?
BA_PointCloud - PointCloud-BachelorThesis
DroneDB - Free and open source software for aerial data storage.
grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect
Cesium - An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
GMap.NET - GMap.NET - Great Maps for Windows Forms & Presentation
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
WebODM - User-friendly, commercial-grade software for processing aerial imagery. π©
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
awesome-maps - πΊοΈ A curated list of awesome interactive maps.
Kino - A collection of custom post processing effects for Unity
mini-map-maker - A tool for automatically generating 3D printable STLs from freely available lidar scan data.