AmnesiaTheDarkDescent
Bullet
AmnesiaTheDarkDescent | Bullet | |
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7 | 41 | |
3,442 | 11,907 | |
0.7% | 0.9% | |
0.0 | 4.5 | |
over 3 years ago | 20 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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AmnesiaTheDarkDescent
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Do you like Amnesia: The Bunker? How about replaying the classic on a mobile device? Meet the new version of my android port of Amnesia: The Dark Descent with updated graphics!
Looks like the source code is publicly available: https://github.com/FrictionalGames/AmnesiaTheDarkDescent and the Sclerosis (this port) developers are preventing the game from being distributed anywhere: https://createam.itch.io/sclerosis " P.S.: Frictional Games prohibited anywhere to distribute my remake, so I'm posting the full version for free without any restrictions on my itch.io in the hope that soon the game will appear on all kinds of forums and sites, after which I will probably hide the game from there. Version v1.7 will remain the final version for Sclerosis: The Dark Descent. "
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Can someone explain to me what pointers are in C++ and how they work through an allegory?
This curiosity grew even more when I downloaded Amnesia source code and saw in there LOTS of Pointers, but I have no idea what I'm looking at (just yet, I hope).
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Quake | Update 1 Release Notes
Here is the source code to amnesia the dark descent https://github.com/FrictionalGames/AmnesiaTheDarkDescent crazy how that exists when you say it can't exist
- Amnesia: The Dark Descent Android port by a Russian developer is nothing short of amazing, it is well optimized that even a SD439 chip can run it full speed on medium.
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"HZD PC Revisited" by Digital Foundry (mentioned remaining issues catalogued in comments)
The game engine that runs Amnesia was written by 2 guys, uses OpenGL (which is a hell to begin with, especially on different hardware) and does use some quite advanced shading stuff for its low complexity. They released the code btw. if anyone is interested.
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C++ and game engines
As for Amnesia it's a similar story; They're using their own in-house engine which does itself use SDL. FrictionalGames recently open sourced Amnesia so you can take a look if you wish: https://github.com/FrictionalGames/AmnesiaTheDarkDescent
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Games on GitHub – A list of popular/awesome video games hosted on GitHub
Project is seemingly dead with the latest commit being from 2018.
Two major games with code on github I can think of are Amnesia: The Dark Descent (1) and Celeste (2)
(1) https://github.com/FrictionalGames/AmnesiaTheDarkDescent
Bullet
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Blaze: A High Performance C++ Math library
For typical game physics engines... not that much. Math libraries like Eigen or Blaze use lots of template metaprogramming techniques under the hood that can help when you're doing large batched matrix multiplications (since it can remove temporary allocations at compile-time and can also fuse operations efficiently, as well as applying various SIMD optimizations), but it doesn't really help when you need lots of small operations (with mat3 / mat4 / vec3 / quat / etc.). Typical game physics engines tend to use iterative algorithms for their solvers (Gauss-Seidel, PBD, etc...) instead of batched "matrix"-oriented ones, so you'll get less benefits out of Eigen / Blaze compared to what you typically see in deep learning / scientific computing workloads.
The codebases I've seen in many game physics engines seem to all roll their own math libraries for these stuff, or even just use SIMD (SSE / AVX) intrinsics directly. Examples: PhysX (https://github.com/NVIDIA-Omniverse/PhysX), Box2D (https://github.com/erincatto/box2d), Bullet (https://github.com/bulletphysics/bullet3)...
- Looking for specific pre-Microsoft Havok Physics SDK version (2013, 2014)
- Software for Mechanism Analysis
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Does anyone know any good open source project to optimize?
I suspect most C++ physics libraries like Box2D (https://github.com/erincatto/box2d) or Bullet3 (https://github.com/bulletphysics/bullet3) could really benefit a lot from SIMD.
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
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X4's Upcoming Multiplayer Features Are a Huge Step Forward
No, they replaced Bullet with Jolt. That is considerably more than "some adjustment", regardless of what you think of the result.
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Brick Breaker
Vulkan graphics via Intel GVK, and physics via Bullet
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Ive been programming for four years and I told my dad to watch long videos and complete your own projects to learn most efficiently. He thinks he’s ready to tackle any project after a ten minute video…
The first two have a bunch of great examples, and I’m tying them together by refactoring some of the THREE examples to fit the ECS paradigm defined in AFrame. then upping the ante by adding physics using AMMO, which is more challenging since it’s only a partial implementation of Bullet, and already poorly documented (yet popular) physics engine.
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Their music is just too good
Plus, SM uses a system called bullet physics, I imagine this would be rather complex to rework into a modern engine such as Unreal or Unity (after all, the majority of performance issues come from the physics engine rather than the graphics engine)
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Is anyone working on more effecient HDT-SMP?
The physics in HDT-SMP are actually being calculated outside of Skyrim's engine with Bullet, an open-source physics engine. So this isn't some limitation of Skyrim's engine.
What are some alternatives?
Celeste - Celeste Bugs & Issue Tracker + some Source Code
PhysX - NVIDIA PhysX SDK
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
Box2D - Box2D is a 2D physics engine for games
tgstation - The /tg/station branch of SS13.
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.
awesome-frontend-games - This is a curated list dedicated to games developed using web technologies
ODE
mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.