Ambient
kajiya
Ambient | kajiya | |
---|---|---|
23 | 19 | |
3,728 | 4,575 | |
1.1% | 0.9% | |
9.9 | 4.4 | |
4 months ago | 3 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ambient
- FLaNK Stack Weekly 09 Oct 2023
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Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
Hi, this is Kuba from Ambient team, I work on Ambient backend.
The servers in question are part of the main Ambient application [0]. The server part is open-source just like the rest of the engine. You can start your own server using native build of Ambient (check cli help for `ambient serve`).
As for the orchestration and creating servers on demand, we are using Kubernetes and Agones [1]. Both of them are open too. We just have a thin API server that receives requests that a server is needed, checks if there's already one running and if not it uses Agones to allocate one.
[0]: https://github.com/AmbientRun/Ambient
- How do I run multiple "game rooms" in Bevy / Renet / Rapier on the server?
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Bevy and WebGPU
Intriguing development! It's quite refreshing to witness Bevy hopping onto the WebGPU bandwagon. I can't help but wonder about the complexity involved in transitioning an existing codebase from WebGL to WebGPU in such a compressed timeline.
On a similar note, Ambient (https://github.com/AmbientRun/Ambient) has been on my radar for their utilization of WebGPU, though they seemingly lack a tangible web demo. Anyone have any insights or comparisons to share?
- Ambient 0.2 โ Multiplayer games and apps with Rust, WebAssembly and WebGPU
- Ambient โ The Rust Multiplayer Game Engine Releases 0.2
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Ambient 0.2: multiplayer UI, sound, clientside WASM, and more
- Finally, our UI framework, Ambient UI, can now be used from guest code. Combined with our networking and ECS, this unlocks an exciting new capability: multiplayer UI!
In the blog post, we walk through the creation of a basic multiplayer beat sequencer using these features. We're excited to see what else the community can cook up :)
- Download: <https://github.com/AmbientRun/Ambient/releases/tag/v0.2.0>
Download: https://github.com/AmbientRun/Ambient/releases/tag/v0.2.0
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Does anyone here work in gamedev with Rust as their primary language?
I work on Ambient, an open-source platform for streamed[1] multiplayer games written entirely in Rust. We're a Swedish startup that supports remote and we're hiring for self-starters - if you think you can flourish in a startup environment, feel free to apply!
kajiya
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Portable, cross-platform, reliable 3D library?
There's also Kajiya, though it's very new and works on a limited range of GPUs.
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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Strolle: pretty lightning, ๐ global illumination ๐, 6D hashmaps, progress report with a dungeon scene!
I'm also aware of https://github.com/EmbarkStudios/kajiya/, which has a pretty neat documentation:
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Ambient: The Multiplayer Game Engine
> You can't even achieve PS2-era graphics with Rust right now
That's just straight up false:
https://github.com/EmbarkStudios/kajiya
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Star citizen vs Unreal engine 5, how do you think it will fare?
There you go
- Kajiya Render โ Global Illumination Overview
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Bevy Jam #1
What do you think of the Kajiya renderer from Embark Studios. Is there a desire from the core developers to improve the plugin and maybe use as a default renderer?
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WGPU setup and compute shader feedback - and Tutorial.
A good example of what you can do with rust-gpu is kajiya from rust-gpu's creators. You'll notice that every shaders are not using complex enum, traits or even vector (no_std) from Rust.
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Bevy 0.6
I know nothing about game engines/programming/design, but I have recently read about https://github.com/EmbarkStudios/kajiya and wondered if bevy could benefit from it?
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Bevy game engine v0.6.0 released
This release constitutes a massive rendering API rework. You can think of it more as a foundation that makes it easier to implement better rendering features in the future.
If you check the release notes[0], you'll see HDR/Bloom support was dropped at the last minute, and several other major rendering features are still pending implementation.
The great part about Bevy is that it's modular, so you can swap out the renderer if you like. There's already several people using Bevy with Embark's kajiya renderer[1].
[0] https://bevyengine.org/news/bevy-0-6/#what-s-next-for-bevy
[1] https://github.com/EmbarkStudios/kajiya
What are some alternatives?
jpeg2000-decoder - Decodes JPEG 2000 images in a subprocess, for safety
bevy_egui - This crate provides an Egui integration for the Bevy game engine. ๐บ๐ฆ Please support the Ukrainian army: https://savelife.in.ua/en/
ui-mock
www.rust-lang.org - The home of the Rust website
renet - Server/Client network library for multiplayer games with authentication and connection management made with Rust
uptrace - Open source APM: OpenTelemetry traces, metrics, and logs
bevy - A refreshingly simple data-driven game engine built in Rust
MockingBird - ๐AIๆๅฃฐ: 5็งๅ ๅ ้ๆจ็ๅฃฐ้ณๅนถ็ๆไปปๆ่ฏญ้ณๅ ๅฎน Clone a voice in 5 seconds to generate arbitrary speech in real-time
wgpu - Cross-platform, safe, pure-rust graphics api.
rfcs - Suggest changes to Bevy and view accepted designs
openjpeg - Official repository of the OpenJPEG project
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community