Ambient
jpeg2000-decoder
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Ambient | jpeg2000-decoder | |
---|---|---|
23 | 1 | |
3,724 | 0 | |
1.7% | - | |
9.9 | 6.0 | |
4 months ago | about 1 year ago | |
Rust | Rust | |
Apache License 2.0 | GNU Lesser General Public License v3.0 only |
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Ambient
- FLaNK Stack Weekly 09 Oct 2023
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Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
Hi, this is Kuba from Ambient team, I work on Ambient backend.
The servers in question are part of the main Ambient application [0]. The server part is open-source just like the rest of the engine. You can start your own server using native build of Ambient (check cli help for `ambient serve`).
As for the orchestration and creating servers on demand, we are using Kubernetes and Agones [1]. Both of them are open too. We just have a thin API server that receives requests that a server is needed, checks if there's already one running and if not it uses Agones to allocate one.
[0]: https://github.com/AmbientRun/Ambient
- How do I run multiple "game rooms" in Bevy / Renet / Rapier on the server?
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Bevy and WebGPU
Intriguing development! It's quite refreshing to witness Bevy hopping onto the WebGPU bandwagon. I can't help but wonder about the complexity involved in transitioning an existing codebase from WebGL to WebGPU in such a compressed timeline.
On a similar note, Ambient (https://github.com/AmbientRun/Ambient) has been on my radar for their utilization of WebGPU, though they seemingly lack a tangible web demo. Anyone have any insights or comparisons to share?
- Ambient 0.2 – Multiplayer games and apps with Rust, WebAssembly and WebGPU
- Ambient – The Rust Multiplayer Game Engine Releases 0.2
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Ambient 0.2: multiplayer UI, sound, clientside WASM, and more
- Finally, our UI framework, Ambient UI, can now be used from guest code. Combined with our networking and ECS, this unlocks an exciting new capability: multiplayer UI!
In the blog post, we walk through the creation of a basic multiplayer beat sequencer using these features. We're excited to see what else the community can cook up :)
- Download: <https://github.com/AmbientRun/Ambient/releases/tag/v0.2.0>
Download: https://github.com/AmbientRun/Ambient/releases/tag/v0.2.0
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Does anyone here work in gamedev with Rust as their primary language?
I work on Ambient, an open-source platform for streamed[1] multiplayer games written entirely in Rust. We're a Swedish startup that supports remote and we're hiring for self-starters - if you think you can flourish in a startup environment, feel free to apply!
jpeg2000-decoder
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We're not really game yet.
JPEG 2000 decoder test fixture. This exercises jpeg2k->jpeg2000-sys->OpenJPEG. The last one is in C, and valgrind shows it referencing un-initialized memory. It randomly segfaults. OpenJPEG has a long history of doing this, and has been the subject of several CERT security advisories. The author of jpeg2k has managed to contain the the problem by running OpenJPEG in a WASM sandbox. This keeps the program from crashing, but there is a 2.6x performance penalty. A bug report has been submitted to the OpenJPEG maintainers, who are funded by universities and companies but over 200 issues behind.
What are some alternatives?
ui-mock
openjpeg - Official repository of the OpenJPEG project
renet - Server/Client network library for multiplayer games with authentication and connection management made with Rust
render-bench
bevy - A refreshingly simple data-driven game engine built in Rust
thirdroom - Open, decentralised, immersive worlds built on Matrix
wgpu - Cross-platform, safe, pure-rust graphics api.
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.