AUXL
love
AUXL | love | |
---|---|---|
7 | 258 | |
13 | 4,437 | |
- | 3.7% | |
8.9 | 9.7 | |
about 2 months ago | 8 days ago | |
JavaScript | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AUXL
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Ask HN: Favorite Game Engine?
I tried a bunch of the popular game engines and none of them really clicked for me. It wasn't until I found A-Frame and Three.js (which isn't an engine at all, but a Web 3D XR VR AR Renderer) that had an Entity-Component Architecture with a foss eco system of components that you could mix and match then things started making more sense.
So did I cleverly use all these freely built components to make the greatest XR experience ever? Nah, I decided to re-invent the wheel and do everything myself :). I do enjoy the challenge and freedom to build my own ultimate tool though and I know it's not likely others will use it, but I did release it under GPL3 anyways. It has a wiki (slightly outdated atm :)), starter script and some examples too.
It's pretty fun as both a learning/practice experience and actually be able to use it for various builds. Makes it even easier to prototype XR ideas which I love. I am currently wrapping v0.3 which has added tons of improvements, although it's not exactly ready for release, if anyone feels like checking it out I added some links as ref...
AUXL (A-Frame UX Library) v0.3 repo --> https://github.com/Minty-Crisp/AUXL
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Web XR Javascript Engine : A-Frame UX Library (AUXL) v0.2 Released!
Get started building your own AUXL XR experiences with the guide here --> (https://github.com/Minty-Crisp/AUXL/wiki/Getting-Started-with-AUXL)
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AUXL (A-Frame UX Library) - An engine to help create more interesting and dynamic XR scenes with A-Frame
View the repo here --> https://github.com/Minty-Crisp/AUXL
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VR for architects
I'm actually working on an advanced engine for A-Frame which most likely is overkill for your current needs, but maybe in the future if you wanted more interaction, movement and scene features it may interest you. https://github.com/Minty-Crisp/AUXL
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Having trouble deciding on a stack?
I myself hope to create lots and lots of interesting Web XR experiences using A-Frame specifically, so much so that I started creating my own foss A-Frame UX Library engine to make it easier to do so. It's called AUXL and you can check out the repo with a basic in-progress example here -> https://github.com/Minty-Crisp/AUXL . I am still fine tuning the basic v0.1 release with more testing and polishing, but plan on building out normal web site like scenarios as well as a mini Hidden Object Puzzler and Visual Novel experience to help stress test the system looking for improvements. A wiki will come later as well, but if you are interested in playing with it feel free to hit me up with any questions about it and I can help you get started.
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Webxr and aframe
I'm still polishing the initial version v0.1 and no wiki just yet, but if you have any questions hit me up or are interested in contributing I'd be happy for the assistance. https://github.com/Minty-Crisp/AUXL
love
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
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Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
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Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
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Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
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Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
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Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
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How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
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I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
upbge - UPBGE, the best integrated game engine in Blender
raylib - A simple and easy-to-use library to enjoy videogames programming
Obsidian - A community continuation of the OBLIGE Level Maker, originally by Andrew Apted, combined with ObAddon.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
react-xr - 🤳 VR/AR with react-three-fiber
MonoGame - One framework for creating powerful cross-platform games.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
blitz3d
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
bevy - A refreshingly simple data-driven game engine built in Rust