Navmesh

Open-source projects categorized as Navmesh

Top 23 Navmesh Open-Source Projects

  • Recast/Detour

    Industry-standard navigation-mesh toolset for games

  • Project mention: 2D Navmesh? | /r/Unity2D | 2023-05-15

    h8man/NavMeshPlus: Unity NavMesh 2D Pathfinding (github.com)

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • dotsnav

    A fully dynamic planar navmesh for Unity supporting agents of any size

  • Project mention: How did do you program a funnel algorithm | /r/howdidtheycodeit | 2023-07-11

    Have you taken a look at the funnel implementation in dotsnav? If I recall, it was a relatively clear and clean implementation that could be useful as a reference. https://github.com/dotsnav/dotsnav

  • DotRecast

    DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

  • leadbot

    🤖Player AI Bots to revive obscure gamemodes in Garry's Mod🤖

  • gonav

    A Source Engine navigation mesh file parser written in Go.

  • divert

    Rust bindings for Recast Navigation. (by ohchase)

  • SaaSHub

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  • ai-series-part-32

    Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

  • ai-series-part-27

    In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

  • ai-series-part-35

    In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.

  • ai-series-part-29

    Learn how to make NavMeshAgents find valid cover spots from another target object.

  • ai-series-part-2

    Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

  • ai-series-part-30

    In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.

  • ai-series-part-10

    Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

  • ai-series-part-43

    Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

  • ai-series-part-17

    In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

  • ai-series-part-20

    This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

  • ai-series-part-22

    Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath

  • ai-series-part-26

    In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.

  • ai-series-part-31

    learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

  • ai-series-part-37

    In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

  • ai-series-part-24

    Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas

  • bullet-trails

    In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

Navmesh related posts

  • How did do you program a funnel algorithm

    1 project | /r/howdidtheycodeit | 11 Jul 2023
  • Navmesh and advanced movement.

    1 project | /r/Unity3D | 2 Sep 2022
  • Pathfinding code help

    1 project | /r/Unity3D | 30 Jul 2022
  • Created a satisfying new ability for my wobbly physics based action RPG

    1 project | /r/Unity3D | 24 Jul 2022
  • Severe Performance Issues with NavMesh/Optimization (and a few other things)?

    1 project | /r/Unity3D | 4 May 2022
  • Isometric - Best approach to learn and create a game

    1 project | /r/gamedev | 31 Jan 2022
  • Make your NavMeshAgents Move Along Bezier Curved Paths | AI Series Part 35 | Full Tutorial in Comments

    1 project | /r/Unity3D | 5 Jan 2022
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    www.saashub.com | 4 May 2024
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Index

What are some of the best open-source Navmesh projects? This list will help you:

Project Stars
1 Recast/Detour 6,222
2 NavMeshPlus 1,535
3 dotsnav 438
4 DotRecast 397
5 leadbot 62
6 gonav 50
7 divert 28
8 ai-series-part-32 19
9 ai-series-part-27 15
10 ai-series-part-35 14
11 ai-series-part-29 9
12 ai-series-part-2 6
13 ai-series-part-30 6
14 ai-series-part-10 6
15 ai-series-part-43 5
16 ai-series-part-17 5
17 ai-series-part-20 5
18 ai-series-part-22 5
19 ai-series-part-26 5
20 ai-series-part-31 5
21 ai-series-part-37 5
22 ai-series-part-24 5
23 bullet-trails 4

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