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Top 14 directx-11 Open-Source Projects
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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d2gx
D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
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dogfight-sandbox-hg2
Air to air combat sandbox, created in Python 3 using the HARFANG 3D 2 framework.
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CrossWindow-Demos
🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.
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Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
Your requirements are a bit ambiguous, but Tooll checks all those boxes. I used the previous version (Tooll2) but ended up switching to Blender.
https://github.com/tooll3/t3
LoadScreenAllow= LoadScreenBlock=All Note: In cases where only loadscreens with conditions are allowed, it is possible that none will show even if no others are available. LoadScreenFilter=false LoadScreenAllow= LoadScreenBlock=All Remove all lens flare from weather records. This is done in-memory and is not persistent. DisableWeatherLensFlare=false Disable actor fade when camera intersects the body. DisableActorFade=false Disable player fade when camera intersects the body. DisablePlayerFade=false [OSD] Enable the on-screen display. Enable=false InitiallyOn=true Comma separated list of displayed stats. fps - Framerate bare_fps - Just the framerate, no formatting frametime - Frametime bare_frametime - Just the frametime, no formatting counter - Frame counter vram - Video ram usage (used / budget) * all - Everything * Note that this line does not show total amount of memory available but rather the OS allocated budget which can vary based on how much is consumed by other applications. If usage exceeds the budget, you'll likely experience stuttering. Requires DXGI 1.4. Stats related to specific drivers are configured in their respective sections. Show=fps,vram How often the OSD updates (in seconds). UpdateInterval=0.3 Keys used used to toggle the OSD. ComboKey uses built-in constants, ToggleKey is a DX scan code (https://www.creationkit.com/index.php?title=Input\_Script) ComboKey: 1 - Left Shift 2 - Right Shift 3 - Left Control 4 - Right Control 5 - Left Alt 6 - Right Alt 7 - Left Win 8 - Right Win ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert ComboKey=1 ToggleKey=0xD2 Align the OSD. 1 - Top Left 2 - Top Right 3 - Bottom Left 4 - Bottom Right Align=1 OSD position offset (X Y). Offset=4 4 Font scale (X Y) Omit Y for uniform scaling Scale=1.0 0.9 Adjust font scale based on amount of lines drawn. AutoScale=true Scale font size based on window size. Size remains constant when resolution to window size ratio != 1, for example when playing at non-native resolutions. ScaleToWindow=true Set a custom font. You can generate bitmaps from fonts installed on your system with MakeSpriteFont. https://github.com/microsoft/DirectXTK/wiki/MakeSpriteFont Run the tool with /NoPremultiply and place files in Data\SKSE\Plugins\SDTFonts FontFile= Font and outline color (RGBA). Color=255 255 255 255 OutlineColor=0 0 0 255 Outline offset. OutlineOffset=1 "
Project mention: Are there any cross-platform high-level fully programmatic mobile frameworks like Apple's SceneKit, SpriteKit, and GameplayKit that do not depend on special IDEs or visual editors? | /r/gamedev | 2023-05-03good engines for C++ that meet your requirements https://github.com/u3d-community/U3D https://github.com/rbfx/rbfx i highly recommend taking a look at rbfx, U3D doesn't have all the fancy features that rbfx has but deep down they are the same engine almost. They are forks of Urho3D, a mature engine that has existed from the year of 2011/2010.
Project mention: Is there a simple, out of the box solution for Mac? (M1) | /r/ultimaonline | 2023-12-08Parallels or download the client at www.classicuo.eu. With the latter option, you will need the files from the client.
Hey. Just posting to say Diablo 2 LoD is 100% working in Monterey with Porting Kit by Paul the Tall. I searched for the base game then expansion in the Library tab, installing the base normally but the expansion by clicking on the "Install Patch/Mod" option. I was able to upgrade to 1.13c this way too. The resolution was able to be increased to 1440x900 with no black bars with D2DX.
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Index
What are some of the best open-source directx-11 projects? This list will help you:
Project | Stars | |
---|---|---|
1 | bgfx | 14,306 |
2 | Ultralight | 4,594 |
3 | t3 | 3,227 |
4 | DirectXTK | 2,485 |
5 | DirectXTex | 1,701 |
6 | rbfx | 736 |
7 | ClassicUO | 530 |
8 | d2gx | 378 |
9 | Rootex | 210 |
10 | dogfight-sandbox-hg2 | 130 |
11 | DxCapsViewer | 93 |
12 | HipremeEngine | 91 |
13 | CrossWindow-Demos | 62 |
14 | DirectX-Guide | 11 |
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