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space-engineers-utilities reviews and mentions
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Any tips or help for modding
When creating new blocks, Chipstix recently made a set of video tutorials using Blender and SEUT (SE Utilities):
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Is it possible to make a model of a large ship in blender and export it to SE as a blueprint?
Space Engineers Utilities helps with the workflow of using Blender to make SE models, but it is aimed at people making their own mod blocks.
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are there any up to date modding tutorials?
For new block mods, enenra's SE Utilities has a linked wiki with some guides/tutorials.
- How are modders modding these days?
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So ... im designing my first large grid ship ...
- i also installed https://github.com/enenra/space-engineers-utilities but not sure it that is nesseseary ....
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How can i Edit .MWM Files?
SE Utilities is designed to make that process a lot easier, and has tutorials on how to get models into/out of Blender in formats SE can use.
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Opening MWM files?
Requires a bit of a setup but this should work. : https://space-engineers-modding.github.io/modding-reference/tools/3d-modelling/seut.html
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And for Custom Part Concepts I made in Blender, we have Ball Joint and a godlike assortment of new solar panels (which I'm still working on).
You can get it here: https://github.com/enenra/space-engineers-utilities
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Stats
enenra/space-engineers-utilities is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of space-engineers-utilities is Python.
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