space-engineers-utilities
A Blender 3.0+ addon to streamline working on assets for Space Engineers. (by enenra)
MB-Lab
MB-Lab is a character creation tool for Blender 4.0 and above, based off ManuelBastioniLAB (by animate1978)
space-engineers-utilities | MB-Lab | |
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8 | 5 | |
42 | 1,728 | |
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8.5 | 5.1 | |
3 days ago | 24 days ago | |
Python | Python | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
space-engineers-utilities
Posts with mentions or reviews of space-engineers-utilities.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-30.
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Any tips or help for modding
When creating new blocks, Chipstix recently made a set of video tutorials using Blender and SEUT (SE Utilities):
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Is it possible to make a model of a large ship in blender and export it to SE as a blueprint?
Space Engineers Utilities helps with the workflow of using Blender to make SE models, but it is aimed at people making their own mod blocks.
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are there any up to date modding tutorials?
For new block mods, enenra's SE Utilities has a linked wiki with some guides/tutorials.
- How are modders modding these days?
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So ... im designing my first large grid ship ...
- i also installed https://github.com/enenra/space-engineers-utilities but not sure it that is nesseseary ....
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How can i Edit .MWM Files?
SE Utilities is designed to make that process a lot easier, and has tutorials on how to get models into/out of Blender in formats SE can use.
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Opening MWM files?
Requires a bit of a setup but this should work. : https://space-engineers-modding.github.io/modding-reference/tools/3d-modelling/seut.html
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And for Custom Part Concepts I made in Blender, we have Ball Joint and a godlike assortment of new solar panels (which I'm still working on).
You can get it here: https://github.com/enenra/space-engineers-utilities
MB-Lab
Posts with mentions or reviews of MB-Lab.
We have used some of these posts to build our list of alternatives
and similar projects.
- can't download MB LAB
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The ball takes flight
Figure: MBLab Uniform: MD files from Artstation, simulated in Marvelous Designer Shoes: heavily deformed copies of these from Artstation Shader:Inkwood I created the baseball, following this tutorial. The linework is comprised of multiple Freestyle linesets.
- My most recent render! How can I make this better?
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Create Characters with the MB Lab add-on
MB-Lab is a character creation tool for Blender that lets you create complex, realistic or stylized characters in just a couple of clicks, including clothing, hair and rigging! Get it here: https://github.com/animate1978/MB-Lab
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Does anyone know how to export the default models used in csp?
MBLab is a plug-in for Blender: https://github.com/animate1978/MB-Lab