Is it possible to make a model of a large ship in blender and export it to SE as a blueprint?

This page summarizes the projects mentioned and recommended in the original post on /r/spaceengineers

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  1. space-engineers-utilities

    A Blender 4.0+ addon to streamline working on assets for Space Engineers.

    Space Engineers Utilities helps with the workflow of using Blender to make SE models, but it is aimed at people making their own mod blocks.

  2. Nutrient

    Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers. Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.

    Nutrient logo
  3. StlToBlueprint

    A program for Space Engineers that creates blueprints with stl model files.

    If you're looking to use Blender as a design tool for ship shapes there is StlToBlueprint, or SEToolbox can import 3Ds, LWO, OBJ, and STL formats as armour block grids.

  4. SEToolbox

    This is a comprehensive world/save editor for the game 'Space Engineers'. (by mmusu3)

    If you're looking to use Blender as a design tool for ship shapes there is StlToBlueprint, or SEToolbox can import 3Ds, LWO, OBJ, and STL formats as armour block grids.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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