space-engineers-utilities
A Blender 3.0+ addon to streamline working on assets for Space Engineers. (by enenra)
SEToolbox
This is a comprehensive world/save editor for the game 'Space Engineers'. (by mmusu3)
space-engineers-utilities | SEToolbox | |
---|---|---|
8 | 48 | |
42 | 129 | |
- | - | |
8.5 | 5.1 | |
6 days ago | 9 months ago | |
Python | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
space-engineers-utilities
Posts with mentions or reviews of space-engineers-utilities.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-30.
-
Any tips or help for modding
When creating new blocks, Chipstix recently made a set of video tutorials using Blender and SEUT (SE Utilities):
-
Is it possible to make a model of a large ship in blender and export it to SE as a blueprint?
Space Engineers Utilities helps with the workflow of using Blender to make SE models, but it is aimed at people making their own mod blocks.
-
are there any up to date modding tutorials?
For new block mods, enenra's SE Utilities has a linked wiki with some guides/tutorials.
- How are modders modding these days?
-
So ... im designing my first large grid ship ...
- i also installed https://github.com/enenra/space-engineers-utilities but not sure it that is nesseseary ....
-
How can i Edit .MWM Files?
SE Utilities is designed to make that process a lot easier, and has tutorials on how to get models into/out of Blender in formats SE can use.
-
Opening MWM files?
Requires a bit of a setup but this should work. : https://space-engineers-modding.github.io/modding-reference/tools/3d-modelling/seut.html
-
And for Custom Part Concepts I made in Blender, we have Ball Joint and a godlike assortment of new solar panels (which I'm still working on).
You can get it here: https://github.com/enenra/space-engineers-utilities
SEToolbox
Posts with mentions or reviews of SEToolbox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-11.
-
Star system with larger planets?
As Ry0nus says you can use the Star System Generator to create systems with larger planets, or you can use SEToolbox to re-generate planets with larger sizes.
-
I have SE installed on my D: but SEToolbox keeps saying that SE can't be located even thought he file path is correct. Y'all know what I'm doing wrong??
thanks for the help, if anybody is interested here is the link to the github with the latest version; https://github.com/mmusu3/SEToolbox/releases.
-
Trying to bypass the minimum planetary radius of 19K
Just a sanity check. You are using the forked version of SEToolbox by mmusu3: https://github.com/mmusu3/SEToolbox/releases ?
-
Components calculator using BAR
Another author picked it up. The first result on google is the old one.
-
Custom Solar System
SEToolbox let's you adjust things like planet position in a save, as well as allow planets larger than the vanilla limit: https://github.com/mmusu3/SEToolbox
-
Any actual way to get over the 120km size cap?
FinkPloydTheBalls has already linked the Star System Generator, or SEToolbox lets you regenerate planets (in an existing save) to change their size up to 4,800 km: https://github.com/mmusu3/SEToolbox
-
Mod for projecting 3D models?
SEToolbox also provides an option to import various 3D model formats into a save, where you can then edit/make a Blueprint to project: https://github.com/mmusu3/SEToolbox
-
Any mods confirmed to corrupt saves after the update?
Since the update I can only launch most of my existing saves once, if I save that world or let autosave happen I can not load the world again. I've tried checking if the saves that it is happening in can be repaired with the most recent SEtoolbox, but SEtoolbox always crashes on trying to repair on the current version from https://github.com/mmusu3/SEToolbox.
-
Game freezes
mmusu3 updated SEToolbox this morning for the current version, so you can use that: https://github.com/mmusu3/SEToolbox
-
3D model to SE method
For other formats, SEToolbox can import various model formats (3DS, LWO, OBJ, STL & OFF) as armor shells into a save: https://github.com/mmusu3/SEToolbox
What are some alternatives?
When comparing space-engineers-utilities and SEToolbox you can also consider the following projects:
StlToBlueprint - A program for Space Engineers that creates blueprints with stl model files.
enzyme - iOS jailbreak-free code injection framework.
SEToolbox - This is a comprehensive 'world' Save Editor for the 'Space Engineers' Game.
sewatchdog - Replaces ALE Torch Watchdog. If Torch freezes the watchdog is useless. sewatchdog fixes that.
SEWorldGenPlugin - A world generation plugin for space engineers
Torch - An extensible modding framework and improved client/DS for Space Engineers. Still a work in progress!
PluginLoader - A tool to load plugins for Space Engineers automatically.
Blender-Metaverse-Addon - Blender toolset for creating content for Metaverses like High Fidelity
space-engineers-utilities vs StlToBlueprint
SEToolbox vs StlToBlueprint
space-engineers-utilities vs enzyme
SEToolbox vs SEToolbox
space-engineers-utilities vs sewatchdog
SEToolbox vs SEWorldGenPlugin
space-engineers-utilities vs Torch
SEToolbox vs PluginLoader
space-engineers-utilities vs Blender-Metaverse-Addon