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many_bone_ik reviews and mentions
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100,000 subscriber celebration – Ask the Godot contributors anything!
There are other holistic IK algorithms in development for Godot, including EWBIK here: https://github.com/V-Sekai/ewbik but I do not think it is production-ready yet.
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V-Sekai/many_bone_ik is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of many_bone_ik is C++.
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