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Gl_occlusion_culling Alternatives
Similar projects and alternatives to gl_occlusion_culling based on common topics and language
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filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better gl_occlusion_culling alternative or higher similarity.
gl_occlusion_culling reviews and mentions
Posts with mentions or reviews of gl_occlusion_culling.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-11.
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Occlusion Culling Dilemma
A low-latency (and frankly better) alternative to hardware occlusion queries is to make your own using indirect drawing. Simply draw a chunk's bounding box against the depth buffer and set the instance count of the indirect struct to one if any fragments are drawn. The next frame you can use these indirect commands to draw the actual chunk geometry and repeat the whole process. This has a guaranteed latency of one frame. More info here.
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Occlusion Culling for Chunks?
One approach is to use occlusion queries, draw chunks which were visible last frame and then occlusion test the bounding volumes of chunks which weren't rendered and render the ones which pass using a shader based occlusion approach similar to this NVIDIA sample: https://github.com/nvpro-samples/gl_occlusion_culling
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Has anyone used Intel's Masked Occlusion Culling library?
For occlusion culling, specifically, there’s this reference implementation: https://github.com/nvpro-samples/gl_occlusion_culling
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A note from our sponsor - WorkOS
workos.com | 28 Apr 2024
Stats
Basic gl_occlusion_culling repo stats
3
511
4.0
3 months ago
nvpro-samples/gl_occlusion_culling is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of gl_occlusion_culling is C++.
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