OpenGL sample for shader-based occlusion culling
Why do you think that https://github.com/nvpro-samples/gl_cadscene_rendertechniques is a good alternative to gl_occlusion_culling
OpenGL sample for shader-based occlusion culling
Why do you think that https://github.com/nvpro-samples/gl_cadscene_rendertechniques is a good alternative to gl_occlusion_culling