EveryCulling

This library integrates multiple culling methods into one library. (by SungJJinKang)

EveryCulling Alternatives

Similar projects and alternatives to EveryCulling

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better EveryCulling alternative or higher similarity.

EveryCulling reviews and mentions

Posts with mentions or reviews of EveryCulling. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-08.
  • Introduce my in-house game engine
    4 projects | /r/gamedev | 8 Jan 2022
    And I have been trying to make game engine faster. So I implemented SW ViewFrustumCulling(https://www.ea.com/frostbite/news/culling-the-battlefield-data-oriented-design-in-practice) and SW Occlusion Culling ( Masked SW Occlusion Culling, https://www.intel.com/content/dam/develop/external/us/en/documents/masked-software-occlusion-culling.pdf ), Distance Culling from unreal engine. You can see source code at here ( https://github.com/SungJJinKang/EveryCulling )
  • I implemented Masked SW Occlusion Culling in my in-house game engine
    3 projects | /r/gamedev | 7 Jan 2022
    And Data layout is defined for multithreading. You can see at here https://github.com/SungJJinKang/EveryCulling/blob/main/DataType/EntityBlock.h. Every entities's datas is stored in this EntityBlock. EntityBlock has 16 ~ 24 entities datas. Then Each threads work on a entity block. It makes no requirement for lock to prevent data race. And It prevent false sharing because threads works on different cache line.
    3 projects | /r/gamedev | 7 Jan 2022
    And this is library integrating many culling methods into one system : https://github.com/SungJJinKang/EveryCulling
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Stats

Basic EveryCulling repo stats
3
119
3.4
about 2 months ago

SungJJinKang/EveryCulling is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of EveryCulling is C++.

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