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From what I've read, using C++, VS, C#, etc. over gdscript in Godot is like playing hard mode. gdquest is a great intro: https://gdquest.github.io/learn-gdscript/
math library because you should never implement a math library yourself, and you probably want somethign more focused on performance than STL. GLM may work if you just need basic vector support. Eigen may help for a more physics heavy game. But I'd probably find something in-between those two
math library because you should never implement a math library yourself, and you probably want somethign more focused on performance than STL. GLM may work if you just need basic vector support. Eigen may help for a more physics heavy game. But I'd probably find something in-between those two
BGFX to allow for some cross platform (but still low-ish level) rendering
IMGUI to handle my UI
some ECS framework like entt to give some structure to the game state
Probably not directly, but I'd look for frameworks that work with GLTF to have proper scene and asset management.