I've decided to learn Godot and it feels like I have "lost"

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

Nutrient - The #1 PDF SDK Library
Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.
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CodeRabbit: AI Code Reviews for Developers
Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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  1. learn-gdscript

    Learn Godot's GDScript programming language from zero, right in your browser, for free.

    From what I've read, using C++, VS, C#, etc. over gdscript in Godot is like playing hard mode. gdquest is a great intro: https://gdquest.github.io/learn-gdscript/

  2. Nutrient

    Nutrient - The #1 PDF SDK Library. Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.

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  3. GLM

    OpenGL Mathematics (GLM)

    math library because you should never implement a math library yourself, and you probably want somethign more focused on performance than STL. GLM may work if you just need basic vector support. Eigen may help for a more physics heavy game. But I'd probably find something in-between those two

  4. eigen

    math library because you should never implement a math library yourself, and you probably want somethign more focused on performance than STL. GLM may work if you just need basic vector support. Eigen may help for a more physics heavy game. But I'd probably find something in-between those two

  5. bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

    BGFX to allow for some cross platform (but still low-ish level) rendering

  6. imgui

    Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

    IMGUI to handle my UI

  7. entt

    Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

    some ECS framework like entt to give some structure to the game state

  8. glTF

    glTF – Runtime 3D Asset Delivery

    Probably not directly, but I'd look for frameworks that work with GLTF to have proper scene and asset management.

  9. CodeRabbit

    CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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