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learn-gdscript
Learn Godot's GDScript programming language from zero, right in your browser, for free.
From what I've read, using C++, VS, C#, etc. over gdscript in Godot is like playing hard mode. gdquest is a great intro: https://gdquest.github.io/learn-gdscript/
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Nutrient
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math library because you should never implement a math library yourself, and you probably want somethign more focused on performance than STL. GLM may work if you just need basic vector support. Eigen may help for a more physics heavy game. But I'd probably find something in-between those two
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math library because you should never implement a math library yourself, and you probably want somethign more focused on performance than STL. GLM may work if you just need basic vector support. Eigen may help for a more physics heavy game. But I'd probably find something in-between those two
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
BGFX to allow for some cross platform (but still low-ish level) rendering
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IMGUI to handle my UI
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some ECS framework like entt to give some structure to the game state
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Probably not directly, but I'd look for frameworks that work with GLTF to have proper scene and asset management.
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CodeRabbit
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