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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I don't remember seeing anything related to this either. Maybe https://github.com/godotengine/godot/pull/50729 has addressed this?
Allow custom resource classes to be used for export variables instead of having to use the generic Resource class. There's a ticket about this already, and it would really help with data driven nodes.
Displacement shaders can already be achieved using the vertex() function on a subdivided mesh. It's how Zylann's heightmap plugin works :)
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