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There is also someone building the master branch from time to time: https://hugo.pro/projects/godot-builds/
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InfluxDB
InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
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iFire has builds that can be downloaded and automatically updated via the Itch app.
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hmm. never heard of GLTF. A quick look on their site shows max/maya/houdini/blender/C4D so thats good. It seems to be roylty free. Is it open source? Is that something I should be looking for?
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Right you no must compile it yourself from the master branch in the GitHub repo https://github.com/godotengine/godot.https://docs.godotengine.org/en/latest/development/compiling/
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For now there is the #demo-content channel on Rocket.Chat. If any particular set of assets is turned into a nice demo, we can for sure put that in a repo (either in its own repo or maybe in godot-demo-projects).
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CodeRabbit
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