Confused about baked lighting mixed with dynamic lighting

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  • godot-proposals

    Godot Improvement Proposals (GIPs)

  • The documentation basically just says that dynamic objects are lit automatically.... so I'm not sure really sure where to go from here. I found a github discussion on this very issue, but from what they say, the issue was already fixed...

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • As you can see here, its already a reported issue. https://github.com/godotengine/godot/issues/46332

  • InfluxDB

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  • DecalCo

    Shader based decal solution for the Godot game engine

  • For now, the best way to have shadows for dynamic objects in a fully baked environment is to use blob shadows. You can use a RayCast node + Sprite3D setup for this, a negative SpotLight3D pointing downwards or the DecalCo add-on for this purpose.

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