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DecalCo Alternatives
Similar projects and alternatives to DecalCo
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NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better DecalCo alternative or higher similarity.
DecalCo reviews and mentions
Posts with mentions or reviews of DecalCo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-02.
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I discovered that decals were causing performance issues when attached to the ship close to the camera, even if not visible. Not that's fixed.
I'm using Godot 3.x custom build. I'm using this plugin for screen-space decals https://github.com/Master-J/DecalCo.
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First full 3D game I've been working on for a few weeks now... Basic shapes go a long way!
Well caught, you have good eyes to catch such a detail! I used a decal to achieve this. My solution is based on decalco, which can be found from asset library. I tweaked it so that the shadow fades away at distance and removed bunch of features I didn't need.
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Decals disappear when I zoom out with ortho camera
Hi everyone! I'm trying to use an ortho camera with decals using the DecalCo (https://github.com/Master-J/DecalCo) shader. I'm running into an issue where if I zoom out too much with the camera, the decals disappear. Is there any way to keep the decals visible? Thanks in advance.
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Decals but with a shader instead of a texture? (4.0)
You can use a similar approach as https://github.com/Master-J/DecalCo in Godot 4.
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Cat Cafe for a 2 week game jam
You make the shadow Quad "hover" above the floor. There is also DecalCo if you want to project it on the ground.
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Can i use godot to make something like this in VR?
Now what you see in the Virtual Pokemon Fossil Museum I believe is slightly different, because I believe they project the HDR onto the simple 3D model Geometry. I would assume this might work similarly to this plugin, but I have never tried 360° spherical projection onto geometry, so I can't say for sure how this is done.
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Does Godot have an equivalent to decals in unreal engine?
I made good experiences with DecalCo.
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Confused about baked lighting mixed with dynamic lighting
For now, the best way to have shadows for dynamic objects in a fully baked environment is to use blob shadows. You can use a RayCast node + Sprite3D setup for this, a negative SpotLight3D pointing downwards or the DecalCo add-on for this purpose.
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How to get this type fake shadow in 3d (GLSL 2) other than -ve spot light cause of limit on number of lights in a scene?
Have you tried the DecalCo shader? https://github.com/Master-J/DecalCo
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Wobble 3D using CSG shapes + DecalCo + Camera pivot
I had a bit of fun tonight fulfilling a r/PhotoshopRequest using Godot CSG shapes and Master-J's brilliant DecalCo shader. This is really fast and easy to set up: For the Decal a simple MeshInstance with a cube mesh (shadows off), download the shader file through the in-editor AssetLibrary and drop the drawing texture in the albedo slot in the shader parameter.
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Stats
Basic DecalCo repo stats
11
190
3.2
over 3 years ago
Master-J/DecalCo is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of DecalCo is GLSL.
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