zerosharp VS Entitas

Compare zerosharp vs Entitas and see what are their differences.

zerosharp

Demo of the potential of C# for systems programming with the .NET native ahead-of-time compilation technology. (by MichalStrehovsky)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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zerosharp Entitas
25 4
1,954 6,910
- -
0.0 0.0
over 1 year ago 4 months ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

zerosharp

Posts with mentions or reviews of zerosharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing zerosharp and Entitas you can also consider the following projects:

EfiSharp - An Attempt at building at least some of C# corelib for EFI applications. Inspired by https://github.com/MichalStrehovsky/zerosharp to see if this possible.

Svelto.ECS - Svelto ECS C# Entity Component System

Ryujinx - Experimental Nintendo Switch Emulator written in C#

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

EdgeSharp - Build .NET Win32/WinForms/WPF WebView2 HTML5 Desktop Apps

Zenject - Dependency Injection Framework for Unity3D

TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

asdf-dotnet-core - ✨ .Net Core plugin for asdf version manager

gdnative - Rust bindings for Godot 3

bflat - C# as you know it but with Go-inspired tooling (small, selfcontained, and native executables)

MediaPipeUnityPlugin - Unity plugin to run MediaPipe