zelda3 | tango | |
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64 | 19 | |
4,120 | 82 | |
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4.9 | 9.0 | |
4 months ago | 1 day ago | |
C | Rust | |
GNU General Public License v3.0 or later | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zelda3
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Lessons from Open-Source Game Projects
Zelda3 - Zelda 3 clone. C, SDL2
- The Legend of Zelda A Link to the Past PC Port
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Did someone say we are all playing Zelda??
here’s the GitHub link to it. there is also a native PC port of Ocarina of time called ship of harkinian. I highly recommend playing these games in their native pc ports for a more modern way with some QoL changes.
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
The Legend of Zelda A Link To The Past Decompilation: https://github.com/snesrev/zelda3
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zelda link to past port
Have you tried to follow the instructions from the Zelda3 official GitHub page?.
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I asked for Tears of the Kingdom; they sold out, so I got the next best thing.
I recently imported US version so I can have a legal rom for the PC port. Highly recommend, runs awesome, with widescreen support etc.
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how exactly does the mixture of reverse enginiring and porting games work?
i have looked into reverse engiring games from things like the legend of zelda project of RE games. i came across the port of ALTTP which is here: https://github.com/snesrev/zelda3. im intrested in both learning how games work and more importantly porting them into a more readable langauges. I havent started learning anything as i want to understand the fundamentals and the back bones into creating a port. While i started on looking into programming langauges i found actually picking one diffecult. They all seem to have diffrent use cases but i want one that is easy to start off with, i was thinking of either c# or c++, even after picking a code language to settle on, with a port of older games, how does a game engine come into play? iv seen people talking about unity or unreal, but im a little confused on that. can i create a game entirly without a game engine? is porting a game without an engine a good idea? it says the ALTTP was made in c but does it use a game engine or not?
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Best route to play Zelda GB games?
An amazing version right now would be the unofficial PC port based on a decompilation of the actual SNES game. It has a bunch of additional features like widescreen and MSU support.
- What do you guys play? Since I received my deck in the mail, I have found myself increasingly more interested in pixel games and top-down style games. Any suggestions on really good battery friendly games?
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First time playing A Link To The Past and wow it’s amazing!
Let's not forget this, either: https://github.com/snesrev/zelda3
tango
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
Tango - Mega Man Battle Network Online PvP with Rollback Netcode
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PvP on Switch?
ok I joined the N1GP discord but I don't have permission to send messages. I tried to download Tango from here, but Windows won't seem to let me run it.
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Mega Man Battle Network collection sold out in Japan
if you really want some online action with battle network definitely check out the fanmade Rollback patch(Tango) that is supported with the official steam release and roms
- Beast Cup Tournament for STEAM + Switch! Swipe & read more!
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Tango now supports rollback netcode for BNLC (BNLC has delay netcode)!
You should get Tango... now!
- [question] I've seen on here there a real competitive scene for Battle network 6.
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About Tango mod
it's fan made rollback for all the battle network games! you can find more info about it here https://tangobattle.com/
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Wishing I had two of me to battle myself 😂
Be sure to checkout https://tangobattle.com/ if it is PvP you are looking for, and stop by the n1gp discord if you want to get competitive! https://discord.n1gp.net/
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TIL I’m an idiot for thinking this series was completely forgotten.
You can download Tango at https://tangobattle.com We have a video setup guide to refer to when you are starting for the first time, along with links to the N1GP and other resources in the video description here: https://youtu.be/tOyxdYO1Gac
- You can now play every Mega Man Battle Network game with rollback netcode! Yes, even Battle Network 1!
What are some alternatives?
xenia - Non-maintained mousehook/stfs & other hacks branch, check https://github.com/marinesciencedude/xenia-canary-mousehook for more up-to-date version.
RSLint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate [Moved to: https://github.com/rslint/rslint]
Zelda-3-Launcher - An all-purpose GUI tool to download, extract, compile, and launch Zelda 3 on PC.
PlayStation-Home-Master-Archive - This archive is based on A snapshot of data from PlayStation Home on 04-01-2015. This archive is a mirror of JohnDrinkWater's repo in an extracted format and will be updated whenever the Destination Home Team obtains Cache Donations. Additionally, this archive will also preserve any PlayStation Home websites.
keeperfx - Open source remake and Fan Expansion of Dungeon Keeper.
rslint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate
cartreader - A shield for the Arduino Mega that can back up video game cartridges.
Mario-Kart-64-HD - MK64HD :) [GET https://api.github.com/repos/AndratVA/Mario-Kart-64-HD: 403 - Repository access blocked]
pokeruby - Decompilation of Pokémon Ruby/Sapphire
Sonic-1-2-2013-Decompilation - A complete decompilation of Sonic 1 & Sonic 2 (2013) & Retro Engine (v4)
papermario - Decompilation of Paper Mario