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zelda3 | keeperfx | |
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64 | 23 | |
4,104 | 681 | |
- | 4.4% | |
4.9 | 9.8 | |
4 months ago | about 24 hours ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zelda3
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Lessons from Open-Source Game Projects
Zelda3 - Zelda 3 clone. C, SDL2
- The Legend of Zelda A Link to the Past PC Port
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Did someone say we are all playing Zelda??
here’s the GitHub link to it. there is also a native PC port of Ocarina of time called ship of harkinian. I highly recommend playing these games in their native pc ports for a more modern way with some QoL changes.
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
The Legend of Zelda A Link To The Past Decompilation: https://github.com/snesrev/zelda3
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zelda link to past port
Have you tried to follow the instructions from the Zelda3 official GitHub page?.
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I asked for Tears of the Kingdom; they sold out, so I got the next best thing.
I recently imported US version so I can have a legal rom for the PC port. Highly recommend, runs awesome, with widescreen support etc.
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how exactly does the mixture of reverse enginiring and porting games work?
i have looked into reverse engiring games from things like the legend of zelda project of RE games. i came across the port of ALTTP which is here: https://github.com/snesrev/zelda3. im intrested in both learning how games work and more importantly porting them into a more readable langauges. I havent started learning anything as i want to understand the fundamentals and the back bones into creating a port. While i started on looking into programming langauges i found actually picking one diffecult. They all seem to have diffrent use cases but i want one that is easy to start off with, i was thinking of either c# or c++, even after picking a code language to settle on, with a port of older games, how does a game engine come into play? iv seen people talking about unity or unreal, but im a little confused on that. can i create a game entirly without a game engine? is porting a game without an engine a good idea? it says the ALTTP was made in c but does it use a game engine or not?
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Best route to play Zelda GB games?
An amazing version right now would be the unofficial PC port based on a decompilation of the actual SNES game. It has a bunch of additional features like widescreen and MSU support.
- What do you guys play? Since I received my deck in the mail, I have found myself increasingly more interested in pixel games and top-down style games. Any suggestions on really good battery friendly games?
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First time playing A Link To The Past and wow it’s amazing!
Let's not forget this, either: https://github.com/snesrev/zelda3
keeperfx
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Lessons from Open-Source Game Projects
Keeper FX - Dungeon Keeper clone. C
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Bought DK2 last night on GOG
DK1 can't, KeeperFX can. The controls: https://github.com/dkfans/keeperfx/wiki/New-In-Game-Commands
- Dungeon KeeperFX - open-source project enhancing and modernizing the original game reaches version 1.0
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Dungeon KeeperFX -- project enhancing and modernizing original game reaches version 1.0
project on GitHub
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KeeperFX 1.0.0 released
When installing KeeperFX 1.0, perform a fresh installation without overwriting any previous versions. Saved games cannot be migrated. There is a wiki that holds answers to most of the questions you may have, and we have a large and friendly discord community where we welcome all friendly new members.
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Dungeon KeeperFX 1.0.0 has been released
Only the first.
https://github.com/dkfans/keeperfx/wiki#supported-dk-release...
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Peter Molyneux wants Project MOAT to represent his life's work
if anyone is nostalgic about dungeon keeper, note that's it's actively being worked on by a group of passionate fans: https://keeperfx.net
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How is Dungeon Keeper 1/2's creature AI implemented?
most of the management code of said stack can be found in this file https://github.com/dkfans/keeperfx/blob/master/src/spdigger_stack.c
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KeeperFX multiplayer online?
KeeperFX is being developed by a big team of contributers: https://github.com/dkfans/keeperfx/graphs/contributors
- Super Rich 1.0 win criteria?
What are some alternatives?
xenia - Non-maintained mousehook/stfs & other hacks branch, check https://github.com/marinesciencedude/xenia-canary-mousehook for more up-to-date version.
Ember - Dungeon Keeper II patching launcher
Zelda-3-Launcher - An all-purpose GUI tool to download, extract, compile, and launch Zelda 3 on PC.
mine-city-2000 - A program that converts SimCity 2000 cities into Minecraft worlds
cartreader - A shield for the Arduino Mega that can back up video game cartridges.
colobot - Source code of open-source Colobot: Gold Edition project developed by Epsitec and TerranovaTeam
pokeruby - Decompilation of Pokémon Ruby/Sapphire
Yathsou - RTS Engine in the footsteps of Supreme Commander 1
Mario-Kart-64-HD - MK64HD :) [GET https://api.github.com/repos/AndratVA/Mario-Kart-64-HD: 403 - Repository access blocked]
st - build of the suckless simple terminal with patches for alpha, font2, copyurl, openclipboard, invert, appsync, xresources, scrollback, w3m, keyboard select, boxdraw
FinFan - A remake of Final Fantasy
war1 - A remake of Warcraft: Orcs & Humans written in C