zelda3 | FinFan | |
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64 | 1 | |
4,120 | 11 | |
- | - | |
4.9 | 10.0 | |
4 months ago | about 3 years ago | |
C | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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zelda3
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Lessons from Open-Source Game Projects
Zelda3 - Zelda 3 clone. C, SDL2
- The Legend of Zelda A Link to the Past PC Port
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Did someone say we are all playing Zelda??
here’s the GitHub link to it. there is also a native PC port of Ocarina of time called ship of harkinian. I highly recommend playing these games in their native pc ports for a more modern way with some QoL changes.
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
The Legend of Zelda A Link To The Past Decompilation: https://github.com/snesrev/zelda3
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zelda link to past port
Have you tried to follow the instructions from the Zelda3 official GitHub page?.
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I asked for Tears of the Kingdom; they sold out, so I got the next best thing.
I recently imported US version so I can have a legal rom for the PC port. Highly recommend, runs awesome, with widescreen support etc.
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how exactly does the mixture of reverse enginiring and porting games work?
i have looked into reverse engiring games from things like the legend of zelda project of RE games. i came across the port of ALTTP which is here: https://github.com/snesrev/zelda3. im intrested in both learning how games work and more importantly porting them into a more readable langauges. I havent started learning anything as i want to understand the fundamentals and the back bones into creating a port. While i started on looking into programming langauges i found actually picking one diffecult. They all seem to have diffrent use cases but i want one that is easy to start off with, i was thinking of either c# or c++, even after picking a code language to settle on, with a port of older games, how does a game engine come into play? iv seen people talking about unity or unreal, but im a little confused on that. can i create a game entirly without a game engine? is porting a game without an engine a good idea? it says the ALTTP was made in c but does it use a game engine or not?
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Best route to play Zelda GB games?
An amazing version right now would be the unofficial PC port based on a decompilation of the actual SNES game. It has a bunch of additional features like widescreen and MSU support.
- What do you guys play? Since I received my deck in the mail, I have found myself increasingly more interested in pixel games and top-down style games. Any suggestions on really good battery friendly games?
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First time playing A Link To The Past and wow it’s amazing!
Let's not forget this, either: https://github.com/snesrev/zelda3
FinFan
What are some alternatives?
xenia - Non-maintained mousehook/stfs & other hacks branch, check https://github.com/marinesciencedude/xenia-canary-mousehook for more up-to-date version.
Loz_enhanced - This fork adds enhancements to the Loz project (Legend of Zelda remake).
Zelda-3-Launcher - An all-purpose GUI tool to download, extract, compile, and launch Zelda 3 on PC.
urde - A native reimplementation of the Metroid Prime engine
keeperfx - Open source remake and Fan Expansion of Dungeon Keeper.
cartreader - A shield for the Arduino Mega that can back up video game cartridges.
pokeruby - Decompilation of Pokémon Ruby/Sapphire
Mario-Kart-64-HD - MK64HD :) [GET https://api.github.com/repos/AndratVA/Mario-Kart-64-HD: 403 - Repository access blocked]
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
re3 - GTA III, Vice City
zelda3 - forked from snesrev's repo
botw - Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)