zelda3
Mario-Kart-64-HD
zelda3 | Mario-Kart-64-HD | |
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64 | 9 | |
4,120 | 497 | |
- | - | |
4.9 | 0.0 | |
4 months ago | 7 months ago | |
C | ||
GNU General Public License v3.0 or later | - |
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zelda3
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Lessons from Open-Source Game Projects
Zelda3 - Zelda 3 clone. C, SDL2
- The Legend of Zelda A Link to the Past PC Port
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Did someone say we are all playing Zelda??
here’s the GitHub link to it. there is also a native PC port of Ocarina of time called ship of harkinian. I highly recommend playing these games in their native pc ports for a more modern way with some QoL changes.
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
The Legend of Zelda A Link To The Past Decompilation: https://github.com/snesrev/zelda3
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zelda link to past port
Have you tried to follow the instructions from the Zelda3 official GitHub page?.
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I asked for Tears of the Kingdom; they sold out, so I got the next best thing.
I recently imported US version so I can have a legal rom for the PC port. Highly recommend, runs awesome, with widescreen support etc.
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how exactly does the mixture of reverse enginiring and porting games work?
i have looked into reverse engiring games from things like the legend of zelda project of RE games. i came across the port of ALTTP which is here: https://github.com/snesrev/zelda3. im intrested in both learning how games work and more importantly porting them into a more readable langauges. I havent started learning anything as i want to understand the fundamentals and the back bones into creating a port. While i started on looking into programming langauges i found actually picking one diffecult. They all seem to have diffrent use cases but i want one that is easy to start off with, i was thinking of either c# or c++, even after picking a code language to settle on, with a port of older games, how does a game engine come into play? iv seen people talking about unity or unreal, but im a little confused on that. can i create a game entirly without a game engine? is porting a game without an engine a good idea? it says the ALTTP was made in c but does it use a game engine or not?
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Best route to play Zelda GB games?
An amazing version right now would be the unofficial PC port based on a decompilation of the actual SNES game. It has a bunch of additional features like widescreen and MSU support.
- What do you guys play? Since I received my deck in the mail, I have found myself increasingly more interested in pixel games and top-down style games. Any suggestions on really good battery friendly games?
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First time playing A Link To The Past and wow it’s amazing!
Let's not forget this, either: https://github.com/snesrev/zelda3
Mario-Kart-64-HD
- Mario Kart 64 HD
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
Texture Pack HD For Mario Kart 64: https://github.com/AndratVA/Mario-Kart-64-HD
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Made a quick video on Mario Kart 64 HD and how to play it.
Don't waste your time watching the video, just follow the installation instructions on the github repo.
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Can't get Mario Kart 64 HD to run
Emulator mupen64plus-GLideN64-highres: Copied MARIOKART64 folder of https://github.com/AndratVA/Mario-Kart-64-HD to \\retropie\configs\n64\mupen64plus\hires_textureThe game starts fine. Everything was compressed to MARIOKART64_HIRESTEXTURES.htc in cache folder. Since this, the game loads about 1.6G at the beginning from said htc file. But when the race starts, I see the little prestart animation where all karts drive to their spots and then the game crashes. I found an error message in the log file:
- How to install Mario Kart 64 HD on Emudeck?
- Trying to run Mario Kart 64 HD on Project64
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I haven't installed a single game from my steam library yet, working on mame next!
Mario Kart 64 HD is a fanmade texture pack that can be loaded in emulators like Mupen64Plus, OP is using Rosalie's Mupen GUI in particular
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Mario Kart 64 texture mods turn off during gameplay
Try this https://github.com/AndratVA/Mario-Kart-64-HD
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Mario Kart 64 HD Texture Pack (With HD Driver Sprites) Showcase
Github page for the pack
What are some alternatives?
xenia - Non-maintained mousehook/stfs & other hacks branch, check https://github.com/marinesciencedude/xenia-canary-mousehook for more up-to-date version.
PlayStation-Home-Master-Archive - This archive is based on A snapshot of data from PlayStation Home on 04-01-2015. This archive is a mirror of JohnDrinkWater's repo in an extracted format and will be updated whenever the Destination Home Team obtains Cache Donations. Additionally, this archive will also preserve any PlayStation Home websites.
Zelda-3-Launcher - An all-purpose GUI tool to download, extract, compile, and launch Zelda 3 on PC.
Sonic CD Decomp Android - A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
keeperfx - Open source remake and Fan Expansion of Dungeon Keeper.
botw - Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
cartreader - A shield for the Arduino Mega that can back up video game cartridges.
tango - Play Mega Man Battle Network online with rollback netcode!
pokeruby - Decompilation of Pokémon Ruby/Sapphire
BetterMajorasMaskInstaller - MM HD Installer
FinFan - A remake of Final Fantasy
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features