tango
papermario
tango | papermario | |
---|---|---|
19 | 16 | |
82 | 1,221 | |
- | 2.1% | |
9.0 | 8.7 | |
8 days ago | 19 days ago | |
Rust | C | |
GNU Affero General Public License v3.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tango
-
PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
Tango - Mega Man Battle Network Online PvP with Rollback Netcode
-
PvP on Switch?
ok I joined the N1GP discord but I don't have permission to send messages. I tried to download Tango from here, but Windows won't seem to let me run it.
-
Mega Man Battle Network collection sold out in Japan
if you really want some online action with battle network definitely check out the fanmade Rollback patch(Tango) that is supported with the official steam release and roms
- Beast Cup Tournament for STEAM + Switch! Swipe & read more!
-
Tango now supports rollback netcode for BNLC (BNLC has delay netcode)!
You should get Tango... now!
- [question] I've seen on here there a real competitive scene for Battle network 6.
-
About Tango mod
it's fan made rollback for all the battle network games! you can find more info about it here https://tangobattle.com/
-
Wishing I had two of me to battle myself 😂
Be sure to checkout https://tangobattle.com/ if it is PvP you are looking for, and stop by the n1gp discord if you want to get competitive! https://discord.n1gp.net/
-
TIL I’m an idiot for thinking this series was completely forgotten.
You can download Tango at https://tangobattle.com We have a video setup guide to refer to when you are starting for the first time, along with links to the N1GP and other resources in the video description here: https://youtu.be/tOyxdYO1Gac
- You can now play every Mega Man Battle Network game with rollback netcode! Yes, even Battle Network 1!
papermario
- Decompilation of Paper Mario for N64
-
PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
Paper Mario Decompile: https://papermar.io/
- Porting C Game to Unreal
-
Paper Mario PC ports beckon as coder completes decompilation of the N64 classic
> Apologies, I don't know much about (disassemblers for) modern ISAs; I'm mostly aware of "dumb" assembly languages used in the 70s and 80s, before macro assemblers, instruction modifier prefixes, instructions with opcodes that change based on argument types, etc.
I was literally thinking about assemblers from the 80s, which are _anything_ but dumb. If anything, it is _todays_ assemblers which may be dumb. Just think how many 8086 assembler kits there were (and are) and whether their syntaxes resemble each other at all. Now single MASM itself and think of how many million ways you have to create a program that builds to the same object code, whether you use macros or not. (Did you use .if or CMP?)
> it definitely did to whatever assembly language the IBM bootloader was written in.
No. Just no. We have assembly listings of the IBM BIOS. Even the first line of it may be different depending on whether you use DW or DB and still compile to the same machine code.
> There are no "technological measures" used to protect IP rights (i.e. DRM) in these older works;
This is also wrong, because _there are_. We literally discussed 10NES which is one such method for a console two generations older, and you can see the ones from Paper Mario 64 right in the decompiled source: https://github.com/pmret/papermario/blob/main/src/general_he...
> Re: ReactOS, and Re: 10NES... [Wall of text]
No one is claiming that reverse engineering is illegal. What is claimed is that decompiling a protected work in full and then distributing that decompilation is definitely illegal.
You can definitely decompile for reverse engineering. I have done it as part of my regular work, at least in the EU. But it is ridiculous to think (and I emphasize: ridiculous) that just because I apply a simple transformation to a protected work I can end up with a non-protected work that is legal for me to distribute without authorization.
It would mean the end of copyright for computer programs as we know it.
In fact, it is so ridiculous, that even since the act of _compilation_ is also a non-revertible transformation (or in your terms, non-bijective), the actual object code would NOT be subject to copyright ! (Because, despite what you're saying, what is copyrighted is the actual source code).
- Decompilation of Paper Mario
-
The task is complete
Here's the website from OP's image, if you wanna read a bit more about the project.
- List of unofficial console PC Ports with Tutorial
-
Zelda ocarina of time pc port gives 9 1/2 hours on full charge since it only runs in 20fps you can prob get a bit more if u tweek a few stuff
Paper Mario: https://papermar.io
-
working on a texture pack
PM64 has had basic modding capabilities for a while, but judging by this site’s progress bar, an actual decomp is just days away. (I’m really hoping for a 3DS port like SM64 got)!
-
Other decomps like SM64Decomp
https://papermar.io/ 98.67% Paper Mario 64 Decomp. Mario, libpm64 Though I don't think either will be that interesting tbh. Mario might be fun to see what story skips you can do.
What are some alternatives?
RSLint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate [Moved to: https://github.com/rslint/rslint]
ReC98 - The Touhou PC-98 Restoration Project
PlayStation-Home-Master-Archive - This archive is based on A snapshot of data from PlayStation Home on 04-01-2015. This archive is a mirror of JohnDrinkWater's repo in an extracted format and will be updated whenever the Destination Home Team obtains Cache Donations. Additionally, this archive will also preserve any PlayStation Home websites.
mischief-makers - In-progress decompilation of mischief makers for the N64.
rslint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate
Animal-Crossing-Decomp - Decompilation of Animal Crossing for the Nintendo GameCube
Mario-Kart-64-HD - MK64HD :) [GET https://api.github.com/repos/AndratVA/Mario-Kart-64-HD: 403 - Repository access blocked]
evangelion - WIP Decompilation of the only anime game on N64
Sonic-1-2-2013-Decompilation - A complete decompilation of Sonic 1 & Sonic 2 (2013) & Retro Engine (v4)
kirby64 - A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you.
OpenDUNE - DUNE, REINVENTED
body-harvest-decompilation