yocto-8
PicoPico
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yocto-8
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Pico3D: Open World 3D Game Engine for the PicoSystem (RP2040 Microcontroller)
No in this case the Pico part comes from its use of the Pi Foundation's Pico microcontroller. There are projects[1] that are working on porting PICO-8 to the Picosystem. Unfortunately it will never be fully compatible with the PICO-8 standards as it isn't powerful enough but some games work.
[1]https://github.com/yocto-8/yocto-8
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PicoSystem
Some folks are working on it, but as far as they know, many Pico8 games may never run on it: https://github.com/yocto-8/yocto-8
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Making fifty TIC-80 carts in a weekend
Sure! Feel free to message me in github or via email.
I've abandoned my Pico8 on RP2040 port though, a lot of games simply need more memory than there's available. There's this crazy guy: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md that managed to get external RAM over SPI working (RP2040 does not support memory remapping)
On ESP32 with SPIRAM (/PSRAM) Pico8 is definitely achievable, and _most_ games will run at a playable frame rate, but some won't; as an example "Rockets!", does too many calculations per frame to run smoothly, and the Lua overhead starts showing so I'm exploring ideas like an optimizing compiler that can run off-console, etc.
I don't thing TIC-80 will be doable, the constraints are significantly more relaxed. A Pico8 framebuffer is 32KB; in TIC-80 it is 64KB (and this doubles with buffering/DMA) but most importantly, code is no longer something simple like Lua
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Thumby! They've been shipping for a while now! How many of y'all are playing with or coding for it?
Currently no, but someone is currently working on a project to implement it (https://github.com/yocto-8/yocto-8). Personally would love to see it completed as I have a few RP2040 chipset based things now.
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Who Needs a Raspberry Pi Microcontroller Chip? Maybe You
There’s no support for mapping external memory but you can apparently get creative: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md
PicoPico
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Alpha port of Pico-8 to 3DS
You can download the cart here (the 3dsx file). If you have homebrew launcher, give it a try! As I said before, consider this broken/alpha. Bunny, Valdi and Celeste are mostly playable
- Is anyone running pico8 on a microcontroller?
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Ask HN: What Are You Working on This Year?
Continue implementing PICO-8 on an ESP32 platform, trying to make it into a PCB with a friend's help
https://github.com/DavidVentura/PicoPico
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Pico-8 running on ESP32
This is a work in progress build of Pico-8, running on an ESP-32 (with 4MB PSRAM) The code is on github. There's no music support, audio kinda works. There's an SDL backend to test the implementation on PC
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Ask HN: What Are You Working On? (August 2022)
A handheld, esp32-based implementation of the pico-8[0] console. Basics work already, sidetracked into writing a terrible Lua to C++ compiler to squeeze some extra performance out of some pathological-case games.
Lives at https://github.com/davidventura/picopico
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Show HN: I built a handheld CHIP-8 game console to teach myself embedded systems
This looks excellent! I'll definitely try to learn a bit of what you've done
I'm making a similar project; a handheld Pico-8 console: https://github.com/DavidVentura/PicoPico/ although currently I'm stuck in the process of writing a half-working Lua-to-C++ compiler
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Making fifty TIC-80 carts in a weekend
I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico
It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.
What are some alternatives?
pimoroni-pico - Libraries and examples to support Pimoroni Pico add-ons in C++ and MicroPython.
open-recipe-project - Free, and open recipes for anyone to use
GameTiger-Console - Retro style handheld game console build using RP2040
oxide - Teach your PostgreSQL database how to speak MongoDB Wire Protocol
PicoW_HomeAssistant_Starter - Everything you need to get started with your own Intranet of Things, using the high-quality, low-cost Pico W as the backbone.
FastHash
retro8 - PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
CHIPnGo - A custom-built CHIP-8 hand-held gaming console powered by a STM32 microcontroller.
fake-08 - A Pico-8 player/emulator for console homebrew
pyroscope-rs - Pyroscope Profiler for Rust. Profile your Rust applications.
Pico3D - Open World 3D Game Engine for the PicoSystem & RP2040 Microcontroller
reframe - LeapTable 🦘- The fastest way to build, deploy, and manage LLM-powered agents on tabular data (dataframes, SQL tables and Spreadsheets). [Moved to: https://github.com/peterwnjenga/leaptable]