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Very impressive, and very fun :)
I wish I had the time to do this, but it looks like it would be relatively simple to modify render_rasterize.cpp [0] to do perspective-correct texture mapping [1]. I also wonder if going for a scanline approach [2] would be faster than iterating over the whole screen calculating barycentric coordinates?
[0] https://github.com/bernhardstrobl/Pico3D/blob/main/engine/re...
As an aside, if you haven’t yet found this wonderful if tiny retro gaming experience, the InfoNES emulator project ported to PicoSystem is definitely worth hitting up:
https://github.com/fhoedemakers/PicoSystem_InfoNes
It’s still in early stages, no sound and no save points, but thoroughly cute and addictive nonetheless!
No in this case the Pico part comes from its use of the Pi Foundation's Pico microcontroller. There are projects[1] that are working on porting PICO-8 to the Picosystem. Unfortunately it will never be fully compatible with the PICO-8 standards as it isn't powerful enough but some games work.
[1]https://github.com/yocto-8/yocto-8
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