yocto-8
GameTiger-Console
yocto-8 | GameTiger-Console | |
---|---|---|
5 | 4 | |
90 | 39 | |
- | - | |
0.0 | 2.8 | |
over 1 year ago | about 1 month ago | |
C++ | C | |
MIT License | MIT License |
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yocto-8
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Pico3D: Open World 3D Game Engine for the PicoSystem (RP2040 Microcontroller)
No in this case the Pico part comes from its use of the Pi Foundation's Pico microcontroller. There are projects[1] that are working on porting PICO-8 to the Picosystem. Unfortunately it will never be fully compatible with the PICO-8 standards as it isn't powerful enough but some games work.
[1]https://github.com/yocto-8/yocto-8
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PicoSystem
Some folks are working on it, but as far as they know, many Pico8 games may never run on it: https://github.com/yocto-8/yocto-8
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Making fifty TIC-80 carts in a weekend
Sure! Feel free to message me in github or via email.
I've abandoned my Pico8 on RP2040 port though, a lot of games simply need more memory than there's available. There's this crazy guy: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md that managed to get external RAM over SPI working (RP2040 does not support memory remapping)
On ESP32 with SPIRAM (/PSRAM) Pico8 is definitely achievable, and _most_ games will run at a playable frame rate, but some won't; as an example "Rockets!", does too many calculations per frame to run smoothly, and the Lua overhead starts showing so I'm exploring ideas like an optimizing compiler that can run off-console, etc.
I don't thing TIC-80 will be doable, the constraints are significantly more relaxed. A Pico8 framebuffer is 32KB; in TIC-80 it is 64KB (and this doubles with buffering/DMA) but most importantly, code is no longer something simple like Lua
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Thumby! They've been shipping for a while now! How many of y'all are playing with or coding for it?
Currently no, but someone is currently working on a project to implement it (https://github.com/yocto-8/yocto-8). Personally would love to see it completed as I have a few RP2040 chipset based things now.
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Who Needs a Raspberry Pi Microcontroller Chip? Maybe You
There’s no support for mapping external memory but you can apparently get creative: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md
GameTiger-Console
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Using RP2040 DMA+PIO to drive a poorly-designed but cheap display from waveshare
I've done something very similar and created a GL class to draw stuff. This was built specific to support Waveshare 240×320 display for my gaming console built on RP2040.
https://github.com/codetiger/GameTiger-Console
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Making fifty TIC-80 carts in a weekend
Hi @deivid, I've been following your project for a while, and would like to collaborate. I am working on a similar Game console project and working on adding support for fantasy console support Pico8 or Tic80. https://github.com/codetiger/GameTiger-Console
- Retro style game console build on Raspberry Pi Pico
- Show HN: Retro style game console build on Raspberry Pi Pico
What are some alternatives?
pimoroni-pico - Libraries and examples to support Pimoroni Pico add-ons in C++ and MicroPython.
PicoPico - Pico-8 Player
PicoAdapterGB - Raspberry Pi Pico Code for Mobile Adapter GB emulation with real HW!
PicoW_HomeAssistant_Starter - Everything you need to get started with your own Intranet of Things, using the high-quality, low-cost Pico W as the backbone.
retro8 - PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
fake-08 - A Pico-8 player/emulator for console homebrew
Pico3D - Open World 3D Game Engine for the PicoSystem & RP2040 Microcontroller
pico-rectangle - Joybus protocol (Gamecube controller) implementation for the Raspberry Pi Pico (ARM Cortex M0+). Translates GPIO to modelized Gamecube controller states based on the B0XX/F1 layout.
PicoSystem_InfoNes - NES emulator for the Pimoroni PicoSystem RP2040 gaming handheld.