Making fifty TIC-80 carts in a weekend

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  • PicoPico

    I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API:

    It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.

  • GameTiger-Console

    Retro style handheld game console build using RPi Pico

    Hi @deivid, I've been following your project for a while, and would like to collaborate. I am working on a similar Game console project and working on adding support for fantasy console support Pico8 or Tic80.

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  • yocto-8

    A (WIP) PICO-8 cartridge runner for the Raspberry Pi Pico

    Sure! Feel free to message me in github or via email.

    I've abandoned my Pico8 on RP2040 port though, a lot of games simply need more memory than there's available. There's this crazy guy: that managed to get external RAM over SPI working (RP2040 does not support memory remapping)

    On ESP32 with SPIRAM (/PSRAM) Pico8 is definitely achievable, and _most_ games will run at a playable frame rate, but some won't; as an example "Rockets!", does too many calculations per frame to run smoothly, and the Lua overhead starts showing so I'm exploring ideas like an optimizing compiler that can run off-console, etc.

    I don't thing TIC-80 will be doable, the constraints are significantly more relaxed. A Pico8 framebuffer is 32KB; in TIC-80 it is 64KB (and this doubles with buffering/DMA) but most importantly, code is no longer something simple like Lua

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