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This is a work in progress build of Pico-8, running on an ESP-32 (with 4MB PSRAM) The code is on github. There's no music support, audio kinda works. There's an SDL backend to test the implementation on PC
I think most PICO8 Lua code is going to look similar, I wonder if there is a rigid subterpreter that could handle the gameloop and assume either floats or ints. Player could be a built in struct, then expression involving self.x, self.y could get translated to a direct threaded interpreter. Heh, your Lua But Worse looks like it does that! :)
I have an Odroid Go, I would really like to remake this with a couple fixes. They are wonderful devices. Anyway, I'll see if I can get this installed on it next week.