PicoPico
pyroscope-rs
PicoPico | pyroscope-rs | |
---|---|---|
8 | 6 | |
62 | 129 | |
- | 5.4% | |
6.6 | 7.5 | |
about 1 month ago | 13 days ago | |
Lua | Rust | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PicoPico
-
Alpha port of Pico-8 to 3DS
You can download the cart here (the 3dsx file). If you have homebrew launcher, give it a try! As I said before, consider this broken/alpha. Bunny, Valdi and Celeste are mostly playable
- Is anyone running pico8 on a microcontroller?
-
Ask HN: What Are You Working on This Year?
Continue implementing PICO-8 on an ESP32 platform, trying to make it into a PCB with a friend's help
https://github.com/DavidVentura/PicoPico
-
Pico-8 running on ESP32
This is a work in progress build of Pico-8, running on an ESP-32 (with 4MB PSRAM) The code is on github. There's no music support, audio kinda works. There's an SDL backend to test the implementation on PC
-
Ask HN: What Are You Working On? (August 2022)
A handheld, esp32-based implementation of the pico-8[0] console. Basics work already, sidetracked into writing a terrible Lua to C++ compiler to squeeze some extra performance out of some pathological-case games.
Lives at https://github.com/davidventura/picopico
-
Show HN: I built a handheld CHIP-8 game console to teach myself embedded systems
This looks excellent! I'll definitely try to learn a bit of what you've done
I'm making a similar project; a handheld Pico-8 console: https://github.com/DavidVentura/PicoPico/ although currently I'm stuck in the process of writing a half-working Lua-to-C++ compiler
-
Making fifty TIC-80 carts in a weekend
I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico
It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.
pyroscope-rs
- Show HN: Pyroscope-rs, a multi-language profiler built with Rust
-
Ask HN: What Are You Working On? (August 2022)
A general purpose profiler: https://github.com/pyroscope-io/pyroscope-rs
If someone is interested in this space, feel free to reach me!
-
Rust Is Portable
I feel some of the OP points. I was working on a profiling agent lately, and one of the issues was running it on multiple platforms (just the four big ones linux/mac-x86/arm) on FFI (because it'll be run directly from python/ruby/etc...) and preferably having the thing just work without having to install or configure any dependencies.
Like OP I hit two walls: libunwind, and linking. For libunwind, I ended up downloading/compiling manually; and for linking there is auditwheel[1]. Although it is a Python tool, I did actually end up using for Ruby (by creating a "fake python package", and then copying the linked dependencies).
It was at that time that I learned about linking for dynamic libraries, patchelf and there is really no single/established tool to do this. I thought there should be something but most people seem to install the dependencies with any certain software. I also found, the hard way, that you still have to deal with gcc/c when working with Rust. It does isolate you from many stuff, but for many things there is no work around.
There is a performance hit to this strategy, however, since shared dynamic libraries will be used by all the running programs that need them; whereas my solution will run its own instance. It made me wonder if wasm will come up with something similar without affecting portability.
Finally, the project is open source and you can browse the code here: https://github.com/pyroscope-io/pyroscope-rs
[1]: https://github.com/pypa/auditwheel
-
Pyroscope Profiler 0.5 released
Version 0.5 is now live!: https://github.com/pyroscope-io/pyroscope-rs
-
What's everyone working on this week (17/2022)?
Working on https://github.com/pyroscope-io/pyroscope-rs A profiling solution for Rust and other languages.
-
Rust support for continuous profiling added in Pyroscope v0.10.2
Thanks to the maintainers at pprof-rs for helping us figure out how we can modify their profiler to create our rust agent (https://github.com/pyroscope-io/pyroscope-rs).
What are some alternatives?
open-recipe-project - Free, and open recipes for anyone to use
pprof-rs - A Rust CPU profiler implemented with the help of backtrace-rs
yocto-8 - A (WIP) PICO-8 cartridge runner for the Raspberry Pi Pico
weaver - API tool,but egui style and rusty
oxide - Teach your PostgreSQL database how to speak MongoDB Wire Protocol
trippy - A network diagnostic tool
FastHash
bazel-buildfarm - Bazel remote caching and execution service
CHIPnGo - A custom-built CHIP-8 hand-held gaming console powered by a STM32 microcontroller.
reframe - LeapTable 🦘- The fastest way to build, deploy, and manage LLM-powered agents on tabular data (dataframes, SQL tables and Spreadsheets). [Moved to: https://github.com/peterwnjenga/leaptable]