PicoPico
CHIPnGo
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PicoPico
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Alpha port of Pico-8 to 3DS
You can download the cart here (the 3dsx file). If you have homebrew launcher, give it a try! As I said before, consider this broken/alpha. Bunny, Valdi and Celeste are mostly playable
- Is anyone running pico8 on a microcontroller?
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Ask HN: What Are You Working on This Year?
Continue implementing PICO-8 on an ESP32 platform, trying to make it into a PCB with a friend's help
https://github.com/DavidVentura/PicoPico
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Pico-8 running on ESP32
This is a work in progress build of Pico-8, running on an ESP-32 (with 4MB PSRAM) The code is on github. There's no music support, audio kinda works. There's an SDL backend to test the implementation on PC
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Ask HN: What Are You Working On? (August 2022)
A handheld, esp32-based implementation of the pico-8[0] console. Basics work already, sidetracked into writing a terrible Lua to C++ compiler to squeeze some extra performance out of some pathological-case games.
Lives at https://github.com/davidventura/picopico
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Show HN: I built a handheld CHIP-8 game console to teach myself embedded systems
This looks excellent! I'll definitely try to learn a bit of what you've done
I'm making a similar project; a handheld Pico-8 console: https://github.com/DavidVentura/PicoPico/ although currently I'm stuck in the process of writing a half-working Lua-to-C++ compiler
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Making fifty TIC-80 carts in a weekend
I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico
It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.
CHIPnGo
- Can you develop an NES emulator within 2 months in C on BeagelBone?
- Help interfacing my ATmega328p with a MicroSD over SPI
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Embedded Systems Weekly #110
CHIPnGo A custom-built CHIP-8 hand-held gaming console powered by a STM32 microcontroller.
- Show HN: I built a handheld CHIP-8 game console to teach myself embedded systems
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I finished my hand-held CHIP-8 game console I call CHIPnGo!
It's essentially complete now (other than some planned firmware tweaks) and you can check out the source code on GitHub. You can also see a video if it in action here.
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8-bit console - picking MCU/MPU
I ask because I recently made a console for CHIP-8 which is an old 8-bit “fantasy console” by writing a CHIP-8 emulator for a STM32 MCU. So games still have that 8-bit limitation like you’re going for but the STM32 has a bit more power than actual 8-bit MCUs which is useful for working with the display and stuff.
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[Schematic Review + General Design Questions] CHIP-8 Handheld Game Console
Now that I have a nearly complete prototype for my CHIP-8 game console that I've been working on, I wanted to attempt to create a custom PCB to truly make it portable.
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I'm working on a physical, handheld CHIP-8 game console. Anyone have suggestions/critiques?
A couple months ago, I decided I wanted to learn more about embedded software development so I thought it would be cool to port my emulator to a STM32 MCU and try to build a handheld game console since CHIP-8 never existed as an actual standalone physical machine. I have a working prototype and the firmware (which I wrote from scratch so it took quite awhile to get right) is basically done (though I will likely do some refactoring and add a bit more robustness) which can be found here. Next step is to design a PCB and add battery power to have a no-shit portable game console.
What are some alternatives?
open-recipe-project - Free, and open recipes for anyone to use
EMUCHIP8 - EMUCHIP8, a CHIP-8 emulator.
yocto-8 - A (WIP) PICO-8 cartridge runner for the Raspberry Pi Pico
jaxe - A fully-featured, cross platform XO-CHIP/S-CHIP/CHIP-8 emulator written in C and SDL.
oxide - Teach your PostgreSQL database how to speak MongoDB Wire Protocol
MicrocodeDecryptor
FastHash
chip8-pico - A Chip8 interpreter on the Raspberry Pi Pico, with a display and button matrix.
pyroscope-rs - Pyroscope Profiler for Rust. Profile your Rust applications.
vis-chip-8 - Visual Chip-8 Emulator
reframe - LeapTable 🦘- The fastest way to build, deploy, and manage LLM-powered agents on tabular data (dataframes, SQL tables and Spreadsheets). [Moved to: https://github.com/peterwnjenga/leaptable]
embassy - Modern embedded framework, using Rust and async.