wordsandbuttons VS love

Compare wordsandbuttons vs love and see what are their differences.

wordsandbuttons

A growing collection of interactive tutorials, demos, and quizzes about maths, algorithms, and programming. (by akalenuk)

love

LÖVE is an awesome 2D game framework for Lua. (by love2d)
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wordsandbuttons love
12 258
482 4,415
- 3.3%
8.4 9.7
6 days ago 6 days ago
HTML C++
The Unlicense GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wordsandbuttons

Posts with mentions or reviews of wordsandbuttons. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-23.
  • JavaScript Bloat in 2024
    4 projects | news.ycombinator.com | 23 Feb 2024
    Meanwhile, all the pages on https://wordsandbuttons.online/ with all the animation and interactivity are still below 64 KB.

    This one, for example, https://wordsandbuttons.online/trippy_polynomials_in_arctang... is 51 KB.

    And the code is not at all economical. It's 80% copy-paste with little deviations. There is no attempt to save by being clever either, it's all just good old vanilla JS. And no zipping, no space reduction. The code is perfectly readable when opened with the "View page source" button.

    The trick is - zero dependency policy. No third party, no internal. All the code you need, you get along with the HTML file. Paradoxically, in the long run, copy-paste is a bloat preventor, not a bloat cause.

  • Writing HTML by Hand
    5 projects | news.ycombinator.com | 19 Sep 2023
    I do all the https://wordsandbuttons.online/ by hand, and this is my top 10:

        2527 p
  • Homebrew Website Club
    6 projects | news.ycombinator.com | 17 Sep 2023
  • Words and Buttons
    1 project | news.ycombinator.com | 15 Sep 2023
  • Rule of Three
    1 project | news.ycombinator.com | 31 Aug 2023
    Cloning things makes maintenance harder linearly. Generalizing things makes maintenance harder exponentially. Counterintuitively, generalization only makes sense on small numbers or reiterations, not the vice-versa.

    I started https://wordsandbuttons.online as an experiment in zero-dependencies architecture. No third-party, no self-reference. Every page is completely independent. I was told, that as it grew, it would inevitably become impossible to maintain.

    Five years passed, including a two-year pause for writing a book. I did more than half a hundred interactive tutorials and quizzes, and continue to add them when I have time. The thing simply refuses to go "too complex to maintain". All the maintenance problems I ever faced with this design were handled within minutes. If there is too much typing, I write a Python script. If not, I do the change manually, replicate it in a few pages, and go on.

    As a free bonus, since all my pages are essentially hand-written, no dependencies = no uncontrolled growth, they are all fewer than 64 KB each. Ultra-fast to load, and I never get a "Reddit effect" since even 1000 requests a second is only 64 MB of data. It's green then tea too. I usually have a few hundred thousand visitors a year, and they barely consume enough electricity to boil a kettle of water.

    I think this rule of three, like many others is just an attempt to escape well-known complexity issues by putting them under a carpet of less known complexity issues. I'm very happy to have ignored it when considering design for my site.

  • Visualization of Common Algorithms
    4 projects | news.ycombinator.com | 29 Aug 2023
  • If you can't write assembly like a poet, you can read disassembly like a hunter
    2 projects | news.ycombinator.com | 4 Apr 2023
    Done! All the expandables have background colors now. https://github.com/akalenuk/wordsandbuttons/commit/22ef6295c... Thanks for the idea!
  • Words and Buttons Online
    1 project | news.ycombinator.com | 31 Mar 2023
  • Ask HN: How to you monetize a tech blog?
    1 project | news.ycombinator.com | 31 Mar 2023
    Very indirectly. My https://wordsandbuttons.online/ helped me cement a publishing deal with Manning, and the book I wrote for them (https://www.manning.com/books/geometry-for-programmers) works as a hourly rate magnifier in contract work negotiations.
  • Ask HN: What has your personal website/blog done for you?
    6 projects | news.ycombinator.com | 17 Mar 2023
    I do https://wordsandbuttons.online/ as a personal-ish website. I don't append my face to every page but a visitor is usually a few clicks away from my other works so the site is de-facto more or less personal.

    First of all, it's a nice hobby. No bullshit programming, no frameworks, no dependencies, no annoying editors. I just write my code and text and enjoy doing so.

    Second, it gives powerful motivation to study. I'm now writing a new page on rational interpolation and just yesterday I accidentally found a very simple way to avoid the Runge effect. I was just playing with interactives and it came out of the blue. There is no way I would have learned it otherwise.

    Third, it helped me cement a publishing deal with Manning. They came to me and proposed to propose them a book on geometry. And so I did. The book is called Geometry for Programmers and it's coming this summer.

    Fourth, I do public lectures (or at least I used to before the war), and the audience loves interactive illustrations. So I usually turn my site pages into presentation-like pages and do lectures with them.

    So for me, having a website pays off in multiple ways.

love

Posts with mentions or reviews of love. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
    I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.

    There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.

    I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.

    Many years ago, on a flight, we went from 0 to game before we landed (with no experience).

  • Show HN: A variant of Conway's Game of Life in color you can run on your phone
    1 project | news.ycombinator.com | 13 Jan 2024
    * When a cell is born it randomly takes on the color of one of its (3) parents.

    To try it out:

    1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)

    2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.

    3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.

  • Gearing up for Lua
    3 projects | dev.to | 1 Jan 2024
    Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
  • Original Sling'n'shoot Worms Game
    4 projects | news.ycombinator.com | 28 Dec 2023
    I got it – these are the steps I took:

    1. Download Love from https://love2d.org/

  • Can't make my mind about which engine to use
    2 projects | /r/gamedev | 10 Dec 2023
    libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
  • How Do I Compile/Install Love 0.10.2 on Linux?
    2 projects | /r/love2d | 7 Dec 2023
    You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
    Love2d (MIT/C++/Lua) https://github.com/love2d/love
  • Ask HN: Released games built on FOSS engines?
    12 projects | news.ycombinator.com | 17 Oct 2023
    - Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
  • How to have the coolest booth at a tech conference 🕹👾
    3 projects | dev.to | 3 Oct 2023
    The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
  • I want to make a game but I'm scared...
    3 projects | /r/gamedev | 15 Sep 2023
    love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience

What are some alternatives?

When comparing wordsandbuttons and love you can also consider the following projects:

hiccup - Fast library for rendering HTML in Clojure

raylib - A simple and easy-to-use library to enjoy videogames programming

org-clive

Godot - Godot Engine – Multi-platform 2D and 3D game engine

rednafi.com - Musings & rants on software

MonoGame - One framework for creating powerful cross-platform games.

vscode-didact - Framework and tools for providing interactive tutorials with active links that call VS Code commands

Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.

handbook - The Jitsi Handbook

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.

bevy - A refreshingly simple data-driven game engine built in Rust