window_frame
apolune
window_frame | apolune | |
---|---|---|
1 | 2 | |
7 | 82 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 3 years ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
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window_frame
-
Is there any way to have a game not pause execution while actively dragging the application window?
source code: https://github.com/YAL-GameMaker/window_frame
apolune
What are some alternatives?
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