window_frame
HexCtrl
window_frame | HexCtrl | |
---|---|---|
1 | 2 | |
7 | 162 | |
- | - | |
0.0 | 8.9 | |
over 1 year ago | 2 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
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window_frame
-
Is there any way to have a game not pause execution while actively dragging the application window?
source code: https://github.com/YAL-GameMaker/window_frame
HexCtrl
What are some alternatives?
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winlamb - A lightweight modern C++11 library for Win32 API, using lambdas to handle Windows messages.
PhotonLibOS - Probably the fastest coroutine lib in the world!
apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
SAFD-algorithm - An app to compute the coefficients of a function development in a spherical harmonics convergent series.
MoWin2 - An attempt to make a C++20 wrapper around Win32 API
ReactivePlusPlus - Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach