window_frame VS apolune

Compare window_frame vs apolune and see what are their differences.

window_frame

Prevents GameMaker (GMS1, GMS2+) games from freezing while being dragged/resized. (by YAL-GameMaker)

apolune

Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade! (by LAGameStudio)
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window_frame apolune
1 2
7 82
- -
0.0 0.0
over 1 year ago about 3 years ago
C++ C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

window_frame

Posts with mentions or reviews of window_frame. We have used some of these posts to build our list of alternatives and similar projects.

apolune

Posts with mentions or reviews of apolune. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing window_frame and apolune you can also consider the following projects:

Invisiwind - An application that allows you to hide certain windows when sharing your full screen

tboi-restart - Quick restart with pressing LeftJoy on an Xbox controller

memoryjs - Read and write process memory in Node.js (Windows API functions exposed via Node bindings)

OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch

flutter_native_view - [WIP] Embedding native windows into Flutter. Scrollable support & widgets placement on-top. 🪟

noufu - GameBoy emulator with debugger written in C++ using Win32 and SDL2

winlamb - A lightweight modern C++11 library for Win32 API, using lambdas to handle Windows messages.

Xb2XInput - XB2X: User-mode Windows driver for Xbox OG controllers, supporting both XInput and DirectInput.

HexCtrl - Fully-featured Hex Control written in C++/MFC.

eaxefx - OpenAL EAX Extension

magnum-examples - Examples for the Magnum C++11 graphics engine

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization