wgpu-openxr-example
a barebones example of how to integrate OpenXR with wgpu (Vulkan-only) (by philpax)
wgpu-mc
Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
wgpu-openxr-example | wgpu-mc | |
---|---|---|
1 | 2 | |
45 | 441 | |
- | 1.1% | |
0.0 | 7.8 | |
12 months ago | about 1 month ago | |
Rust | Rust | |
MIT License | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu-openxr-example
Posts with mentions or reviews of wgpu-openxr-example.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-23.
wgpu-mc
Posts with mentions or reviews of wgpu-mc.
We have used some of these posts to build our list of alternatives
and similar projects.
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I mean if we're going by the rules...
... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
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Issues with shaders
Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc
What are some alternatives?
When comparing wgpu-openxr-example and wgpu-mc you can also consider the following projects:
hotham - Hotham is a tool for creating incredible standalone VR games.
INOX - Rust Game engine integrated in Blender [WebGPU ready]
rgx - Modern mid-level 2D graphics library
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
LearningWGPU - I will try to learn the basics of WGPU and Rust.
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
spirv_cross - Safe Rust wrapper around SPIRV-Cross
bdk-jni - JNI bindings for bdk
shooterboi - First-person shooter game using raymarching