wgpu-openxr-example VS wgpu-mc

Compare wgpu-openxr-example vs wgpu-mc and see what are their differences.

wgpu-openxr-example

a barebones example of how to integrate OpenXR with wgpu (Vulkan-only) (by philpax)

wgpu-mc

Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
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wgpu-openxr-example wgpu-mc
1 2
45 441
- 1.1%
0.0 7.8
12 months ago about 1 month ago
Rust Rust
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-openxr-example

Posts with mentions or reviews of wgpu-openxr-example. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-23.

wgpu-mc

Posts with mentions or reviews of wgpu-mc. We have used some of these posts to build our list of alternatives and similar projects.
  • I mean if we're going by the rules...
    1 project | /r/PhoenixSC | 19 Apr 2023
    ... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
  • Issues with shaders
    1 project | /r/linux_gaming | 19 Jun 2022
    Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc

What are some alternatives?

When comparing wgpu-openxr-example and wgpu-mc you can also consider the following projects:

hotham - Hotham is a tool for creating incredible standalone VR games.

INOX - Rust Game engine integrated in Blender [WebGPU ready]

rgx - Modern mid-level 2D graphics library

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.

LearningWGPU - I will try to learn the basics of WGPU and Rust.

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.

spirv_cross - Safe Rust wrapper around SPIRV-Cross

bdk-jni - JNI bindings for bdk

shooterboi - First-person shooter game using raymarching