wasm-simd
Skia
wasm-simd | Skia | |
---|---|---|
1 | 55 | |
33 | 8,691 | |
- | 2.0% | |
10.0 | 9.9 | |
almost 4 years ago | 1 day ago | |
C++ | ||
- | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wasm-simd
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Convenient CPU feature detection and dispatch in the Magnum Engine
This WASM SIMD instruction table is a bit outdated (doesn't show the bitmask instructions I mentioned in the article), but can still give you a pretty good picture about the differences. There are many instructions that map 1:1 to an actual x86 instruction but need several on ARM, and vice versa.
Skia
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Skia VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
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Lottie under the hood
Actually, that's not entirely accurate. The lottie-web library itself doesn't support rendering to WebGL. However, there is a package called canvaskit-wasm that wraps Skia (a graphics engine) with WebAssembly (wasm). This package includes a module called skottie which supports rendering animations into a WebGL surface. However, there is a drawback with this approach: using wasm requires loading a relatively large package, and it's uncertain whether all features are supported correctly, as the official compatibility table that tracks lottie support on different platforms does not include skottie.
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Widely-used graphics library
Skia is pretty great if you can get it running.
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Due to popular demand, here’s part 2
The imgs are mainly used by Tencent QQ and Baidu Tieba users. QQ and Tieba compress imgs by default, so the popular imgs (in China we call them "屌图" or "表情包") would be compressed million of times during the spreading, causing the super low quality. These APPs on Android are using Skia for image processing, which suffering from a legendary bug: result would be more green. The bug was fixed in 2016: https://github.com/google/skia/commit/c7d01d3e1d3621907c27b283fb7f8b6e177c629d
- Leveraging Rust and the GPU to render user interfaces at 120 FPS
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Graphic Library for C
There’s also Skia by Google. Used by Android and Google Chrome.
What are some alternatives?
zstd - Zstandard - Fast real-time compression algorithm
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
zlib-ng - zlib replacement with optimizations for "next generation" systems.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
NumPy - The fundamental package for scientific computing with Python.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Lottie for Android, iOS, and React Native - Render After Effects animations natively on Android and iOS, Web, and React Native
canvas - High performance skia binding to Node.js. Zero system dependencies and pure npm packages without any postinstall scripts nor node-gyp.
OpenSceneGraph - OpenSceneGraph git repository